Monroville said:
Rogue Leader said:
Had DS2 had been completed, it would of been unstoppable.
remember, this is the EMPIRE we're talking about... I'm sure they'd find SOME way to make it ridiculously easy to destroy...
you know, like that TIE fighter theory: yeah, we have factories that can span entire planets and we have by far the most up to date technology and the best parts and mechanics money and tyranny can buy or take... but we're going to send all of our pilots in spacecraft that blows up from a well placed sneeze because... well, because we don't give a snit. Who cares about experienced fighter pilots and things still costing money.
Hehe... actually there is some interesting information concerning why TIEs are crap. The makers of the TIEs, Sienar Fleet, actually bought the line to incorporate the success of the Delta 7 series/Actis Eta-2 Jedi Starfighters/Interceptors from Kuat System Engineering (The makers of Star Destroyers and so the trianglar design of the Jedi Starfighters initially).
Sienar then created and developed the TIE Fighter based off of the ideas from the Delta 7 and Eta-2, a highly maneuverable, fast and agile craft with a basic weapons system and no shields just like the Jedi Starfighter. Other systems like hyperdrive, on board life support, ejection systems and other things were taken out to save costs, since Imperial lives are considered an renewable resource and numbers would be their primary advantage. =P
However, only pilots that survive their encounters become veteran fighter pilots and therefore the flaw in the TIE. The pilots themselves... Sienar didn't account for the fact that those who piloted a craft like the Delta 7s/Jedi starfighter had an additional skill to help pilots utilize such an fast and agile craft. The Force was with Jedi pilots...
Jedi reflexes enhanced by sense in the Force gave Jedi Knights full use to take advantage of all the speed and maneuverability of such craft. And so... TIEs are a box with engines and a pair of guns with a pilot that probably won't survive their first dogfight... If you don't know how to use all the speed and maneuverability to your advantage then you're not going into a battle well prepared at all.
As oppose to Rebellion pilots who have the advantage of hyperdrive, shields, and a ejection system to protect their ships and people (as their resources were limited and thus to protect such investments made sense). Their pilots live through their encounters, learn from them, and come back as fighter aces to slag their Imperial counter parts.
Makes sense to me even if it was some interesting retconning. ;)