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STAR WARS: EP IV 2004 REVISITED ADYWAN *1080p HD VERSION NOW IN PRODUCTION — Page 312

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 (Edited)
ChainsawAsh said:

Oh, I totally agree that they add character development - they're not bad scenes by any stretch of the imagination.  They just kill the pacing of the film.  Badly.  They just don't work in the larger context of the film as a whole.

I'm all for seeing the scenes properly restored, but I don't think inserting them into the film itself in any form would improve it at all.

I also feel the Biggs scene on Yavin IV doesn't belong, especially in its SE-truncated form, but not for the same reason.  It just doesn't work very well with the other Biggs scenes removed - it doesn't hurt the pacing of the film too badly, but without the proper context of the Anchorhead scenes, it just feels out of place.

 

cut everything with the droids between them launching toward the planet and arriving in the Sandcrawler. Then add the Anchorhead scenes back in. I think that would work well. The audience could fill in the blanks.

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But then again, the film is supposed to be seen "through the eyes of the droids."

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How would that work? 

Besides everything we need to know about Luke, his frustrated wish to leave the farm, his idle friends and even who Biggs is, is already in the film so all that would be added would be some low quality unfinished scenes of some people we hardly get to know at the expense of important information about two major characters.

Answers please on the After Ady thread because if it can be made to work it won't be in ANH:R.

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Rhikter said:
Davnes007 said:

Just wanted to quickly plug my newest epic video.

http://www.youtube.com/watch?v=GeDZwkB_8MM

 

 

Rated and left comments:

HAHA!  Billy Dee Calrissian alone earns the 5 star rating!

Ditto to all :)

 

Father, Husband, Nerd (of Batman and Star Wars mainly)

Tayyab

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I just saw this release and I am stunned! Goes without saying but why ain't Adywan employed as  a lucasfilm creative consultant? I can't wait to see the upcoming releases.

But I have three questions though, one of these may not be relevant to this thread but I'll write it.

- How come the sound quality vary so much?
I know that you (Adywan) used several bits of audio from other sources. But has anyone noted exactly how vayring the dialogue is? Try listening in at the scenes shot in the cockpit of the Millenium Falcon. There major differences to the room sound from dialogue to dialogue. I suppose its on-set audio vs. ADR.  I'm just wondering if this contributed to a lesser mix of one source or if this is present on all versions of ANH.

And if so...would it be possible to improve this? Any Audio Wiz-Kids out there?

-  Why use our system of numbers in the movie when all lettering have been replaced with aurabesh?

It's just a consideration that so much time goes in to converting all references to english writting and replacing it with aurabesh (which is extremely effectfull) but when we get to the Death Star coming in on Yavin there is a, sorry to say it, generic timer counting down? This is by the way the only thing I reacted to. Sure I wish there'd been even more ships in the Death Star battle but I can fully understand how heavy such a effect sequence might be.

So if the previous question didn't tick Adywan off....

- Do you need any help with the upcoming projects?

I'd love to assist and have a decent background in digital effects, mostly compositing.

"The wish power are together with you!"
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Backstroke said:

I'd love to assist and have a decent background in digital effects, mostly compositing.

I d love to see som work of yours :D

 

-Angel

–>Artwork<–**

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Backstroke said:

- How come the sound quality vary so much?
I know that you (Adywan) used several bits of audio from other sources. But has anyone noted exactly how vayring the dialogue is? Try listening in at the scenes shot in the cockpit of the Millenium Falcon. There major differences to the room sound from dialogue to dialogue. I suppose its on-set audio vs. ADR.  I'm just wondering if this contributed to a lesser mix of one source or if this is present on all versions of ANH.

You can blame Ben Burtt for this. The 5.1 mix on the DVD's screwed up the dialogue track. Just listen to the DVD 5.1 audio and you'll see what i men. It was as if he used several sources for the dialogue. I was actually able to improve this a bit though. Just check the scene with Tarkin as they are about to destroy Alderaan, especially the part where Tarkin says "then name the system". The official DVD's sound quality changes dramatically and i was able to smooth that out a bit. But the problem was that trying to fix the dialogue caused problems with other sound FX on the centre channel so it was impossible for the most part. I did try using the laserdisc SE  5.1 track for the dialogue but there are differences in the two mixes which didn't gel together very well.

Backstroke said:

-  Why use our system of numbers in the movie when all lettering have been replaced with aurabesh?

It's just a consideration that so much time goes in to converting all references to english writting and replacing it with aurabesh (which is extremely effectfull) but when we get to the Death Star coming in on Yavin there is a, sorry to say it, generic timer counting down? This is by the way the only thing I reacted to. Sure I wish there'd been even more ships in the Death Star battle but I can fully understand how heavy such a effect sequence might be.

Sometimes we need a visual reference that we recognise  to enhance the dramatic element of a scene. Changing the number system to Aurabesh for the countdown clock just didn't work. You need that "our world" visual reference for the clock. I did try changing the numbering to Aurabesh but, when watching it back, it lost something. This is the problem with some SCI-FI in that they change everything to look other worldly and it fails. Any lettering wasn't the focus in a scene but the numbering was and this needed to stay recognisable

 

 

 

ANH:REVISITED
ESB:REVISITED

DONATIONS TOWARDS MATERIALS FOR THE REVISITED SAGA

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I suspected as much for the audio part. I'm just astounded that the sound was so varying.
Especially considering that the whole movie and its soundtrack has been redone so many times by Lucasfilm and Skywalker sound! Normally I see the movie on the TV with my surround system on so the differences doesn't stand out that much. But when I saw your edit I saw it on my laptop with a pair of decent headphones. Thats why it struck me as odd. But then again...these movies never stop to amaze me. Theres always something new to discover.

As for the Aurabesh Effect. I suppose your right. For me it all comes down to knowing the storyline by heart. I don't need the visual reference to know what the timer says. I guess that goes for most of us. But your choice makes perfect sense. I would actually consider screening your version to a newcomer or a child and in that instance, the visual representation of the countdown makes perfect sense (like I stated before). I guess it stood out considering the work you did in order to " Removed the writings" on the torture droid. Which is understandable considering its a normal syringe on the model.

Pardon me for asking but what software are you using? I noted Lightwave for the 3D modelling.

 

"The wish power are together with you!"
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 (Edited)

adywan said:
Backstroke said:

-  Why use our system of numbers in the movie when all lettering have been replaced with aurabesh?

It's just a consideration that so much time goes in to converting all references to english writting and replacing it with aurabesh (which is extremely effectfull) but when we get to the Death Star coming in on Yavin there is a, sorry to say it, generic timer counting down? This is by the way the only thing I reacted to. Sure I wish there'd been even more ships in the Death Star battle but I can fully understand how heavy such a effect sequence might be.

Sometimes we need a visual reference that we recognise  to enhance the dramatic element of a scene. Changing the number system to Aurabesh for the countdown clock just didn't work. You need that "our world" visual reference for the clock. I did try changing the numbering to Aurabesh but, when watching it back, it lost something. This is the problem with some SCI-FI in that they change everything to look other worldly and it fails. Any lettering wasn't the focus in a scene but the numbering was and this needed to stay recognisable.

I'm not sure.

We see the graphic representing Yavin 4 moving into the crosshairs and we have the onscreen announcements.

An Aurebesh clock might still work because on a subconscious level we know it's a countdown even if we don't recognise the numbers (in fact that might add tension for the non-Aurebesh reading public because they don't know for sure how much time our heroes have left other than the look of desperation on their faces).

I think I'll post this on the after Ady thread because someone might be tempted to try it.

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I was thinking about this the other day when someone mentioned it, and thought it made sense to keep the regular numbers since first time viewers need it for clarity.  And while I'm still pushing towards the normal numbers (I mean, we have "R2-D2" and "C-3PO" in a language that shouldn't have those letters at all), I can see that non-traditional numbers would work as well.  Think about Predator.  We have a totally alien number system that doesn't even make sense but its obvious what is going on there.

Star Wars Revisited Wordpress

Star Wars Visual Comparisons WordPress

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Backstroke said:

I just saw this release and I am stunned! Goes without saying but why ain't Adywan employed as  a lucasfilm creative consultant?

Pardon the snarkiness, but I think there's a fundamental philosophical incompatibility.

Adywan accepted creative suggestions from dozens if not hundreds of Star Wars fans from all around the globe.  He may have done 95% of the technical work by himself, and he may have been the final word on all creative decisions, but he allowed the whole universe of Star Wars fandom to participate in the creative process.

George Lucas, quite frankly, seems to have nothing but contempt for the fans.  He is jaw-droppingly arrogant, and is certain he knows better than you do what you like.  In his mind, if 95% of Star Wars fans think they hate Greedo firing first and Han stepping on Jabba’s tail, then those 95% of fans are simply wrong; the truth is that they love the creative choices that Lucas made and simply lack the self awareness to realize how much they love it. I don’t think he would be interested in a creative consultant whose idea of creativity is giving the fans what they want.

A related question is whether Lucasfilm should hire Adywan for his technical skills, but if you’re going to ask that question, then I have to ask Adywan: would you want to work for somebody like George Lucas?

 

Time is running out for the Rebels. Antilles upcourt to Skywalker. He’s being paced by Darth Va— the bone-jarring pick by Solo! He came out of nowhere! Skywalker’s open from way outside, he launches at the buzzer... Good! It’s good! The Rebels win on a sensational buzzer beater by Luke Skywalker! Let’s take another look at that last shot. He just does get it off in time. Wow, what a shot. That’s why they call him Luke Legend.

 

That may be the most exciting battle I have ever been privileged to broadcast. Certainly the most dramatic finish. We’ll get you an update on the Artoo Detoo injury situation in just a moment. Right now let’s go courtside where SuperShadow is waiting with Chewbacca.

 

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 (Edited)

There are very few things that make me cringe in Revisited and this change is one of them:

 

I've never understood the purpose of this change for a couple of reasons:


1. There wasn't really anything wrong with the original that broke the suspension of disbelief or hurt the drama of the scene. Seeing a small vehicle in the horizon of which we can't make out the details brings a sense of wonder and imagination. This is one of the shots I most remember from the OT and one of my favorites as a kid.

2. I'm not sure what Ady used as the source for the new sand crawler. I know he said the only CG he used was of the TIEs, but this shot looks like CG. It's not convincing at all.

3. A first time watcher is not supposed to clearly make out what sort of transport C3PO is signaling. We are supposed to wonder how C3PO and R2 are going to reunite. We can already clearly see R2 being picked up in a Sand Crawler and if we know C3PO is signaling a similar ship, we can deduce C3PO and R2 are both on the same Sand Crawler, which hurts the drama.

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adywan said:
Backstroke said:

-  Why use our system of numbers in the movie when all lettering have been replaced with aurabesh?

It's just a consideration that so much time goes in to converting all references to english writting and replacing it with aurabesh (which is extremely effectfull) but when we get to the Death Star coming in on Yavin there is a, sorry to say it, generic timer counting down? This is by the way the only thing I reacted to. Sure I wish there'd been even more ships in the Death Star battle but I can fully understand how heavy such a effect sequence might be.

Sometimes we need a visual reference that we recognise  to enhance the dramatic element of a scene. Changing the number system to Aurabesh for the countdown clock just didn't work. You need that "our world" visual reference for the clock. I did try changing the numbering to Aurabesh but, when watching it back, it lost something. This is the problem with some SCI-FI in that they change everything to look other worldly and it fails. Any lettering wasn't the focus in a scene but the numbering was and this needed to stay recognisable

 

I gotta agree with Adywan.  Not every text seen on the Death Star has to be in Aurabesh, just like not every character we see in the movie has to speak a different language relating to his/her planet of origin.  Even with the vocal announcement of how much time is remaining before the Rebel base is in range of the Death Star, having the count down timer in Aurabesh is just plain too much.

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Sumguy21 said:

There are very few things that make me cringe in Revisited and this change is one of them:

 

I've never understood the purpose of this change for a couple of reasons:


1. There wasn't really anything wrong with the original that broke the suspension of disbelief or hurt the drama of the scene. Seeing a small vehicle in the horizon of which we can't make out the details brings a sense of wonder and imagination. This is one of the shots I most remember from the OT and one of my favorites as a kid.

2. I'm not sure what Ady used as the source for the new sand crawler. I know he said the only CG he used was of the TIEs, but this shot looks like CG. It's not convincing at all.

3. A first time watcher is not supposed to clearly make out what sort of transport C3PO is signaling. We are supposed to wonder how C3PO and R2 are going to reunite. We can already clearly see R2 being picked up in a Sand Crawler and if we know C3PO is signaling a center ship, we can deduce C3PO and R2 are both on the same Sand Crawler, which hurts the drama.

 

Reply to your second reason:  He used the shot from the Original Unaltered ANH of the sand crawler coming over the sand dunes, then combined it with the present shot to give the dune more scale.  That shot  from the 1977 ANH occurred after the original scene with the storm troopers searching around the crashed escape pod for droids.  The 1997 special edition replaced original sand crawler shot with a closer and more dynamic shot.

Reply to your thrid reason:  Most us fans are not first time watchers, but...I actually agree with you completely, Sumguy21.  Not being able to see clearly what 3PO is seeing on the horizon contributes to the element of surprise in the scene.

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To be fair, a first time watcher would have no idea what kind of "transport" it is even if they could clearly see it, so that point is kind of moot.

And I thought he changed it because of the bad "glare" effect that was used in the original, which has always bugged me a bit.

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But the new shot is blurry, which doesn't help sell it. Nice idea though. But I'd also keep the original, and fix the flash.

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ChainsawAsh said:

To be fair, a first time watcher would have no idea what kind of "transport" it is even if they could clearly see it, so that point is kind of moot.

 

He could still tell C3PO was signaling the same transport R2 would later be taken prisoner on so them meeting up would not come as a surprise.

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The new shot looks like a large vehicle in the distance (therefore not in sharp focus) coming over a dune towards the camera.

The old shot looks like a small cardboard cutout being pulled along the plane of a fuzzy dune shape and giving out the odd flash of light.

As a change in a special edition of this film it makes sense.

 

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That change to a closer, better seen Sandcrawler element is one of my favourite changes.

Sure, it wasn't a biggie in the scheme of things, but I reckon it looks far, far better than the previous 'dot' in the distance with the dreadful 'reflection' flash.  And the whole new shot (and excellent skies) seen shortly after, is a HUGE improvement to the original version -  http://picasaweb.google.com/doubleofive/ANHRVisualComparisonPart1#5184276470873014866