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Post #375504

Author
RidgeShark
Parent topic
.: The X9 Project :. (Released)
Link to post in topic
https://originaltrilogy.com/post/id/375504/action/topic#375504
Date created
1-Sep-2009, 10:17 PM

Have you tried using MVDegrain to filter only the chroma?  I find that at extremely high settings (thSAD=10000) while using plane=3, it can remove or reduce rainbowing that the other filters can't even touch.  It also does a great job of removing other chromatic artifacts.  Of course, at such high settings, you might only want to filter specific trouble spots.  Side Effects are few - I've seen some desaturation on or around fast moving objects, and also desaturation on the first frame of a scene change.  But for the most part it retains all of the natural color saturation.  Not too bad considering the effect it has on the most troublesome of rainbowing.

EDIT: Here is my script, which is an altered version of the function MVDegrain2i2 that deals specifically with interlaced video.  I simply call it MVDegrain2i2chroma.avsi

function MDegrain2i2chroma(clip source, int "overlap", int "dct")
{
overlap=default(overlap,0) # overlap value (0 to 4 for blksize=8)
dct=default(dct,0) # use dct=1 for clip with light flicker
fields=source.SeparateFields() # separate by fields
super = fields.MSuper()
backward_vec2 = super.MAnalyse(isb = true, delta = 2, overlap=overlap, dct=dct)
forward_vec2 = super.MAnalyse(isb = false, delta = 2, overlap=overlap, dct=dct)
backward_vec4 = super.MAnalyse(isb = true, delta = 4, overlap=overlap, dct=dct)
forward_vec4 = super.MAnalyse(isb = false, delta = 4, overlap=overlap, dct=dct)
fields.MDegrain2(super, backward_vec2,forward_vec2,backward_vec4,forward_vec4,thSAD=10000,plane=3)
Weave()
}

I hope this info may help in some way.  I wish you guys the best of luck!  It already looks wonderful