adywan said:Actually there is no jump cut when the gun appears. What's happened is that they speeded up the film to make the gun come out faster. I have checked this shot frame by frame and there are no missing frames. What looks unnatural to the eye is that because the shot was originally slower there is no motion blur on the gun when there should be.
Now the jump cut when the gun hits the troopers and the gun explodes is another matter. I'm not sure how the hell i can fix this because there are too many missing frames to be able to reconstruct them. I've been trying out a few tests for this shot and t just isn't working at the moment. It might end up being a smooth out rather than a general fix.
And dagobah, i prefer it the way it is. i don't feel that the landscape needs to be opened up at all as the enclosed look gives the planet a bit of eeriness and mystery.
I prefer the rounded end of the OT sabers. I hate the PT sabers. They'll all be changed in the PT:R
There are a few things going on in my life at the moment, and my health isn't too good either, that is preventing me from starting on the models. Hopefully it won't be long before i can start though.
So any Taun taun treatment to smooth the turning?
Maybe add some more contrast or bigger explosion to cover/cheat the cut.
Your call your edit ;) i still prefer a bit more open landscape with less wall effect.
I like rounded too. The point was to make the saber a bit more fat/perespectively accurate to be more menacing and less like a simple rotoscoping. Your call again ;)
Take care Ady. I hope you get better
-Angel