Sevb32 said:Bingowings said:Sevb32 said:Oh then you should know. I thought that shot looked better than ever.
It does as I indicated in my posting but those observations are still true even in Ady's greatly improved version.
The far wall still looks like an interior wall and not really like an exterior one and there isn't much (other than tinkering with it's reflective properties) that can be done about it.
It was designed to be inside and in the SE it was turned into an exterior wall, Lucas's first attempt had the silly low railing and the see through shadows (which Ady has skillfully fixed) but it also reflected the tint on the far wall which Ady's version doesn't do so much (sure the sky is different and much better) but perhaps a little tweak would turn an already better version into an even better one.
But there is only so much that can be done with the set as it originally was.
I say so what if it leads to an interior wall. Who's to say it can't be designed that way in Cloud City?
You still seem to misunderstand me.
The wall looks like it's inside a building, partly because it resembles more the interior architecture of the place more than the exterior (a throw back to the fact it was initially designed that way, which would be almost impossible to rectify) but to some extent because of the interaction between the outside environment (the light intensity and colour of the sky line, which is possible to rectify if Ady wants to).
A white semi glossy surface would reflect back more of the colour and light of the surrounding environment than an interior wall would because it is closer to the exterior elements.
Ady has already done a lot of work on that scene and he would be well within his rights to say enough is enough and I'm happy with that if that is the case.
As for the sets around the pit I have no problem with them, they look great and they belong to a different kind of area to the rest of the city.
If you were to go to a power plant near Florence I'm sure the interior architecture would be very different from civic buildings (even new ones).
It's an industrial area (much like the freezing chamber) so it's bound to look different (the curves of the vanes however do carry some of the design ethic of the upper levels down to the lower areas but that may be just as much functional as aesthetic).