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Post #348844

Author
Monroville
Parent topic
STAR WARS: EP V "REVISITED EDITION"ADYWAN - 12GB 1080p MP4 VERSION AVAILABLE NOW
Link to post in topic
https://originaltrilogy.com/post/id/348844/action/topic#348844
Date created
15-Mar-2009, 12:41 PM
Monroville said:


Also also remember that when Luke took off the helmet in JEDI, the front face mask was still in place, which means Vader would still be using his mechanical breathing apparatus to... well, breath.

EDIT - it looks like the front IS attached to the rest of the helmet, as you can kind of see here (you can see it better when watching the movie):

http://img13.imageshack.us/img13/5007/cap029copy.th.jpg

I agree, the mask should stay on but the helmet should be lowered even if it does make out that Vader is a really lazy git for not using his hands (maybe the helmet needs to be locked onto the collar and mask, Luke does take some time removing it in ROTJ).

 

Now I wasn't saying anything should be CHANGED; I was just pointing out that the front of the mask was (could be) attached to the rest of the helmet.  Again, he is in a (hyperbolic) chamber, and no doubt the particular room and chamber are sterile and designed for his comfort, being that Darth did kind of design the place for himself.

So I say just put an airlock to his chamber.  I think the elevator with a small foyer would be best - it could be close to the bridge without being AIRPLANE 2 ridiculous about it, and if Vader needs a sterile environment so his wounds wouldn't get infected, he wouldn't have a single open door to the bridge (and all the germs).

You could have the scene play out as:
the area Piett is at there is a closed door.  You see some small lights on the side or above the door to indicate a seal has been made (along with the appropriate air intake sound FX), the door opens up and in walks Piett, with another set of doors already closed behind him.  Maybe something could be done with the lighting around the chamber (something bluish?) to indicate ambient lighting (most people meditate with low lights on, not flourescents).

- in regards to the front mask remaining on the helmet, it goes either way for me.  In JEDI, the front is a separate piece from the helmet part.  Yet again, when you watch this scene, you can see that there is something attached to the helmet that couldn't be anything other than the front face mask.

- in regards to Vader and his condition and abilities, the back story I always read (at least during STAR WARS: ANH up to EMPIRE) was that Vader became the way he did THROUGH the hunting of Jedi Knights.  As in: Obi Wan didn't mess him up in one fell swoop so much as each Jedi he hunted and killed got their licks in and took a piece of Vader - thus all the scars and physical damage was done over many physical and mental fights over many battles.



In regards to the Hoth rebel base entrance, uh YEAH, they are quite a bit different.  That IS supposed to be the same cannon (heh, heh, notice.. not canon): see how when Han is riding in there are rebel troopers carrying that box with the cables, and then in the second picture that same box is placed in front of the cannon they were placing it by in the Han shot?  Not to mention, why have 2 cannons directly in front of each other?

If anything the cannon on the left needs to be moved waay back to match the distance of the right-side cannon, and get rid of BOTH of those ugly white mound things on the left sides around the cannons - just ugly matte work.  You know, those troopers on the right need to be smaller too (I know the cannons aren't THAT big, but there is a slight size issue being that the soldiers are supposed to be a little behind the gun, not beside it.

-Angel

Vaderios:

I think the look is right, but just make the entrance on the right image (your edit) a little smaller.  The left shot IS supposed to be a little farther away (than the Han taun-taun shot), but the "cut" of the cave is still a bit different and the placement of the left gun turret is WAY off.

Could you redesign both the entrance shots (above your mod-ed image) to:
(1) get rid of that stupid white mound on the left side of both gun turrets (just add more of the cave to go behind the turrets - hell, I think it would help the left turret stand out better)
(2) push the left turret and power box back a good 10 to 20 feet (in the second image)
(3) maybe move the distant troopers on the right more towards the center to give the impression they are directly walking out of the cave.  It would also serve to put the right side turret "behind" them perspective wise.
(4) I still think we should be able to see a lot better and a lot more detail INSIDE the cave entrance.  I know the blast doors are a good 20 feet from the cave entrance, but we should be able to see more stuff than just a black blob.

EDIT - actually, the opening you have done would probably be about right, considering that it has to be big enough for the rebel transports to get out of.  The original opening is waay to small for those transports to fit through it.  Then again, this may be the "fighter" entrance/exit, and there may be a back door or roofway access ala Mos Eisley for the bigger ships.

Something else I thought of: would it be cool to have the turret heads slowly move (especially in the second shot with the rebel trooper on top - as in: the turret is moving with his scan - have it pointing off to the right [almost profile shot] and slowly turn towards the direction it is pointing in now)?