Monroville said:Bingowings said:To illustrate this point I put Vaderious' interior shot roughly in scale into the window slit of this quite close shot of the head (bear in mind it hasn't been adjusted for shade and it hasn't got window glass and the interior shot is still too big).
You can hardly see a thing.
I would still prefer something like the above than nothing at all. ANYTHING to show that this is not just a model with nothing in it.
Sevb32:
It being a viewscreen would be a cool idea too, but even then that would justify a bluish window or something other than a black bar.
Personally, unless a different model is used (something which would benefit the shot generally) I can't see the point of adding a couple of tiny blobs to a pretty bad model shot or a bluish window that clearly doesn't exist within the story's 'reality' (going by the interior shot).
I'd go down the obscurration route myself , it's a large object in a cold atmosphere that would generate all manner of obscuring factors, snow, ice mist, (bizarre as it may sound there is even a form of heat haze which can be seen in sub-zero temperatures) smoke from the battle etc.
If you can't add depth and weight to the object it might be possible to add it to the air surrounding it.
Something like :