Monroville said:Another idea in regards to the AT-AT heads and windows:
I can understand the "red" going away, due to the difficulty in creating the lighting effects inside the cockpit. Would you consider adding "bluish-white" windows to the AT-ATs instead, so in the close-ups we can see into the windows and see the cockpit crew (ie the "inside window" shots in ALIEN, be it the bridge or Narcissus)?
In fact, if you considered this, you could keep the bluish view of the original 2004 SEs in regards to all of the "window shots looking out" when we are inside the AT-AT bridge (ie, the internal bridge shots are color corrected, but when we are behind the AT-AT drivers the stuff in the window view is the bluish tint, which would then match the bluish-white of the AT-AT windows on all of the outside head shots)
I suggest this because it would help to give the AT-ATs a sense of scale if we could actually see into the window and thus the model. It is not so much the red color that is important as the idea of the AT-ATs having a viewable interior to help build the illusion that there are people inside.
Vaderios: is there any way you could do some mock-ups (maybe a mix of the what you created before: keeping the original color-corrected cockpit shot looking out at the fleeing rebels (without the red tint), but adding the extra display alterations and lighting) - both inside and outside the AT-AT head (you could take one of the previous AT-AT head shots and take the Veers shot and shrink it down to fit into the window slat).
The problem is that unless Ady builds a very big AT-AT head model there just isn't enough window to show any detail inside.
There also isn't that much light coming from the cockpit.
To illustrate this point I put Vaderious' interior shot roughly in scale into the window slit of this quite close shot of the head (bear in mind it hasn't been adjusted for shade and it hasn't got window glass and the interior shot is still too big).
You can hardly see a thing.