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Post #347358

Author
RRS-1980
Parent topic
Star Wars in the '90s?
Link to post in topic
https://originaltrilogy.com/post/id/347358/action/topic#347358
Date created
3-Mar-2009, 8:49 AM

I think most gamers don't need to have these facts reminded, but back then LEC was the king of adventure games.

And because of this I cannot comprehend why, [expletive] why didn't they make a classic, point'n'click adventure game in SW universe?

A Star Wars cRPG game, my another title on a wish list, would be more difficult to pull off, yet for such a big company it counts as another missed opportunity. Especially that they're the only one who owns the [expletive] SW license!

Consider me a weird SW-fan, but did you notice that those 3 classic games I mentioned basically have no Jedi? Sure, "guest starring Luke & Darth", but essentially it was about the fight between Rebellion and the Empire. Something for the "pure SW'77" fans to ponder about.

X-Wing/TIE Fighter featured one of the best battlefield immersions (stuff that require "situational awareness" as it is called by real life combat pilots) found only in hardcore flight sims. Something hard to find in today's "happy-go-lucky" console-ready 3D shooters.

Dark Forces had one of the best level designs from pre-Quake era. Pre-Quake means before level designers started to think "multiplayer first" when making their stuff. Those Imperial bases with their labyrinths of locked corridors looked authentic (something repeated only in 1st level of Jedi Outcast) versus today's "huge empty arenas that support 16 players or more, yay!".