Here are a few suggestions for CLOUD CITY:
WHEN LUKE ARRIVES ON CLOUD CITY
When Luke first arrives, maybe you could add some moving clouds in the distance, as well as something to break up the overall white/blue hue of the entire picture.
Will you add anything outside these windows? Doesn't need to be too busy (moving elevators and all that junk), just will we see the outside buildings and clouds?
Someone earlier mentioned this scene, where R2 comes upon a doorway he couldn't have entered anyways (may want to lower the entrance to match the floor)
CARBONITE CHAMBER FIGHT
CARBONITE CHAMBER GANTRYWAYS:
the carbonite chamber has these peculiar areas that can either be paneling or gantryways extending into the distance (ala the detention block hallway, which in the original was a forced perspective shot). I was wondering if anything could be done to redo these "gantryways" to give the carbonite chamber a more expansive look (maybe even include some far away background details to give the impression that they are in a much bigger chamber
Maybe you could take one of the scenes (such as when Han and company are taken to the carbonite chamber for the first time), decrease the image and fill it in with a larger establishing shot to show just how big the room really is, ie what they did in the STAR TREK HD episodes:
In fact, it could be alluded to that the carbonite chamber is suspended in the center of the same shaft, above the vent pods seen below. Their function may be to monitor the pollution levels from the excess slag dropping from the higher carbonite chamber (if you decide to do anything with the bluish area around the carbonite chamber, maybe you could take the wall designs below and put them far in the distance. Also something to consider if you do the expansive establishing shot of the carbonite chamber - maybe you could take the DS2 reactor shot from ROTJ to use as a ground work for such an establishing shot. If there is a flat level area you could put the actors moving on the "set", the rest would be CGI to show the central platform suspended in the center of the much larger air shaft)
Something like this as a basic starting point. The center area would be bigger to allow said scene of Han, Leia and all arriving in the carbonite chamber to still be viewable by the audience (being that a lot of shots are level, they could be "bluescreened" onto the center section). You could even show them being escorted on one of the gantries to the center chamber. You could show some superstructure below the chamber we see, to allow for Luke and Vader something to land on at the end of fight #1 and work their way to the shaft walls.
The possibility of making it look like something spider-like in a giant web comes to mind... not that Luke is any mere fly...I have yellow boxes around the areas in question. This may be more trouble than what it's worth, but it's a suggestion none-the-less.
if you do decide to expand the area, here is a suggestion: taking a scene such as this, decreasing it within the frame so as to add material in the blue area.
may want to consider adding some blue lighting and maybe smoke effects in the area Luke is coming from to help match it with the carbonite chamber bluish-nish (to clarify: NOT the entire tunnel, just the circular opening Luke is coming out of).
Also consider elongating this tunnel, since the central vent pod he is descending to is quite a bit further out from the central vent walls in the following outside shot (seen below).
CENTRAL VENT POD FINAL FIGHT:
There are some architectural issues going on here. As you can see in #1, you can see the tunnel Luke came in from in the previous scene (you can see it connects at a diagonal -30°). #2 has an arrow to show where this tunnel is/ where Luke came from. #3 has an orange box around the window Luke will be thrown out of. #4 you can again see the tunnel hatch from where Luke came from.
#5 is where the problem begins. The orange hash-mark shows where the vent pod SHOULD be connected to the main shaft; yet the connection is much lower.
My suggestion is to move the connecting arm to the upper part of the pod to accomodate the tunnel Luke comes from, and move the platform Luke is holding onto and the gantryway that Luke loses his arm on to the lower area of the pod. This gives Luke a greater distance to fall (@ a 40 foot drop as opposed to 5 feet right outside the window) as well as give Vader some levels to go down to get to Luke. It would also give Luke the possibility of escape as well as negate any chance of hiim just climbing back into the window he was thrown out of.
#6 suggests moving the window Luke came out of higher to accomodate the gantry arm being moved to the lower area of the pod.
Regardless of this, will you be adding more pods to the central vent shaft ala the RmcQ painting above (not that I want this, but are you considering it)?
OTHER THINGS:
will you consider updating the lifesign graphics on the side of the carbonite slab that Han is in?
will you be keeping the original indoor hallways or the SE outdoor hallways. I think I prefer the indoor hallways, given that they are in a large building as well as it adds to a maze-like nature that adds to the tension.
I take it this is the shot with the window-less SLAVE 1? May want to consider adding moving clouds as well.
again, maybe add some moving clouds as well as escaping ships from Cloud City in the background.possible cameo by yours truly (meaning you, Adywan)? If so, stop stealing George's ice cream machine!