jones1899 said:Nice suggestions, but I still say we don't need the gunpowder floating through the air at all. Cut after Indy asks for a compass to them walking through the warehouse to Indy asking for shotgun shells. THe gunpowder is dumb and more needless CG.
Are you doing these edits yourself?
No. At least that's not in my current plans, since I have no experience doing this. If nobody else makes a serious go of this project then I might try to learn the software and do it myself sometime down the road.
You might be right about skipping the gunpowder bit entirely. You could do what I suggest above by altering Indy's line to Spalko down to, "The contents of that box are highly magnetized ...(cut out "I need gunpowder")... do you want my help or not?" ... then cut directly to them walking where he says, "gimme some shotgun shells" (cut out his first "shells..." so it doesn't seem like he just thought of it but that the shotgun shells are his original plan after not getting a compass). As soon as he says "gimme some shotgun shells", cut back to the previous wide shot of them walking where they're pouring gunpowder into the hat (at a wide enough angle, you can't tell that's what they're doing) and insert the sound of emptying shells from the gun over this shot (Inserting this shot prevents it from seeming that the box they were looking for was right where they were standing by the entrance). Before it gets close enough to make out what they're doing (we just want it to be clear they're moving through the warehouse), cut back to right after he asks for the shells, coming in to the closer view of them emptying shells from their guns into his hand.
I think that actually might work. Good suggestion Jones1899.
Ryan