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Post #335725

Author
inurenegade
Parent topic
Info: Messing with ROTJ 1986 Special Collection - Suggestions wanted
Link to post in topic
https://originaltrilogy.com/post/id/335725/action/topic#335725
Date created
8-Nov-2008, 1:24 AM

Hi there all I’ve been messing around with the 1986 ROTJ Laserdisk and just recently did a capture of side 1 through my LD-V4400 and i was messing around and created this script

loadplugin(“DGDecode.dll”)
loadplugin(“SangNom.dll”)
loadplugin(“FDecimate.dll”)
loadplugin(“ColorMatrix.dll”)
import(“deblockqed.avis”)
loadplugin(“MaskTools.dll”)
loadplugin(“UnDot.dll”)
loadplugin(“mt_masktools.dll”)
loadplugin(“deen.dll”)
loadplugin(“hqdn3d.dll”)
loadplugin(“GrainOpt.dll”)
loadplugin(“GuavaComb.dll”)
loadplugin(“Decomb.dll”)
loadplugin(“cnr2.dll”)
loadplugin(“TDeint.dll”)
loadplugin(“mvtools.dll”)
import(“SeeSaw.avs”)
loadplugin(“RemoveGrainSSE3.dll”)
loadplugin(“RepairSSE3.dll”)
loadplugin(“RSharpenSSE3.dll”)
import(“mvbob.avs”)
import(“MCBob_v03u.avs”)
loadplugin(“EEDI2.dll”)
loadplugin(“nnedi.dll”)
loadplugin(“GuavaComb.dll”)
loadplugin(“BruteIVTC.dll”)

BlindDeHalo - v0.1

This script removes the light & dark halos from too strong “Edge Enhancement”

Adaption of the parameters has to be done manually for each source, the function is not adaptive.

Needed Plugins: MaskTools.dll >= 1.4.15

#                 undot.dll

function BlindDeHalo( clip clp, int “strength”, int “radius_x”, int “radius_y”, float “darkamount”, string “mode”, float “maskblur”, bool

“fullframe” )
       {
         strength =   default( strength,  80)
         radius_x =   default( radius_x,   2)
         radius_y =   default( radius_y,   2)
         darkamount = default( darkamount,1.0)
         mode =       default( mode,  “soft”)
         maskblur =   default( maskblur, 1.0)
         fullframe =  default( fullframe, false)
         modus = mode==“hard” ? “hardlight” : “softlight”

ox = clp.width
         oy = clp.height
         rx = sqrt(radius_x)
         ry = sqrt(radius_y)

clp
         edge=Dedgemask(0,255,0,255,“6 10 6 10 -64 10 6 10 6”,setdivisor=true,divisor=64).levels(2,0.5,6,0,255,false).undot#.coloryuv

(analyze=true)#

blur1 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4,-1.0,1.0).lanczosresize(ox,oy)
         blur2 = bicubicresize(int((ox/rx)/4 +.5)*4,int((oy/ry)/4 +.5 )*4, 1.0,0.0).lanczosresize(ox,oy)

diff = YV12subtract(blur1,blur2)

overlay(diff,diff,mode=“hardlight”).levels(0,1.0,255,88,168,false)

darkamount == 1.0 ? NOP : overlay(last,last.levels(0,1.0,128,int(128-128*darkamount),128,false),mode=“lighten”)
         overlay(last,last.levels(0,1.0,255,128+strength,128-strength,false)) # levels reversed: no more “invert” in below overlay()

overlay(clp,last.greyscale.blur(maskblur),mode=modus)
         fullframe ? NOP : MaskedMerge(clp,last,edge.deflate.expand.blur(1.58).inflate)

return(last)
       }

#Load Sources and trim frames to match
a=avisource(“i:\Composite 2_20050702_204306.avi”).trim(96,50228).guavacomb(“NTSC”)
b=avisource(“i:\Composite 2_20050702_183413.avi”).trim(207,50339).guavacomb(“NTSC”)
c=avisource(“i:\Composite 2_20050703_001628.avi”).trim(378,50510).guavacomb(“NTSC”)
d=avisource(“i:\Composite 2_20050702_180458.avi”).trim(202,50334).guavacomb(“NTSC”)
e=avisource(“i:\Composite 2_20050702_234755.avi”).trim(200,50332).guavacomb(“NTSC”)

#Merging sources
f=merge(merge(merge(a,b),merge(c,d)),e,0.2)

#IVTC/Decimation
g=f.converttoyv12(interlaced=true).bruteivtc().tdecimate(hybrid=1).crop(0,52,0,-140).NNEDI(dh=true,field=1)

h=g.lanczos4resize(720,288)

#Degrain

backward_vec2 = h.MVAnalyse(blksize=16,isb = true, delta = 2, pel = 2, overlap=8, sharp=2, idx = 1)
forward_vec2 = h.MVAnalyse(blksize=16,isb = false, delta = 2, pel = 2, overlap=8, sharp=2, idx = 1)

i=h.MVDegrain1(backward_vec2,forward_vec2,thSAD=400,idx=1)#.limitedsharpenfaster(smode=4,dest_x=1280,dest_y=544,wide=true,strength=250

#Derainbow

j=i.fft3dfilter(sigma=3,sigma2=3,sigma3=12,sigma4=3,bt=3,plane=1).fft3dfilter(sigma=3,sigma2=3,sigma3=12,sigma4=3,bt=3,plane=2)

#Upscale to 856x364

k=j.limitedsharpenfaster(smode=4,dest_x=856,dest_y=364,wide=true,strength=250)

return k

And here were my results so far

And i was curious what else i can do to this.  And on the last 2 frames i was wondering what the weird lines and blocks were and i was also curious about what you guys use for IVTCing and how to fix the strange halos?