ImperialFighter said:What 'reflection shots'? I think these must have been in the 8 posts that I can't see.... What were they concerning?
ImperialFighter, I think you're talking about a post of mine. I did a comparison of the Cloud City "balcony" and a rough mock-up I made of how it might be fixed.
asterisk8 said:I was looking at the 2004 CG Cloud City balcony shot. I think it really looks terrible.
a. The balcony is too low. It comes up to about thigh-height. That is just not safe.
b. The reflection is way too clear. Especially of the balcony walls and the sky. The left side of the floor has an almost mirror finish.
c. The biggest errors are the gang's reflections. In the reflection, the three are translucent. You can see the balcony behind them! Take a look:
That's not how reflections work, and it's one of the best examples of the lazy CG work done for these special editions. A professional CG artist should know that you can't see through a person's reflection.
The truth is, I'd rather see the wall put back in place (maybe a window) in adywan's edit, but if he wants to keep this shot, it needs some work.
So here's my quick-n-dirty mock-up of how I think the shot would look better. It's not the best Photshopping, but it gets the point across. Open both up in two tabs and flip back and forth to get the full effect.