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Post #322695

Author
g-force
Parent topic
STAR WARS V8 - A Final Attempt (Released)
Link to post in topic
https://originaltrilogy.com/post/id/322695/action/topic#322695
Date created
2-Jul-2008, 8:51 AM

Arnie.d,

here's my first crack at it.

 

ConvertToYV12()

########## set black level, adjust gamma, saturation/hue
Levels(15,1.2,240,0,255)
Tweak(sat=1.5,hue=-5)

########## prefilter (for obtaining motion vectors)
source = last
source.TemporalSoften(7,255,255,25,2).Repair(source,9)

########## get motion vectors
bw_vec1 = last.MVAnalyse(isb=true, delta=1,pel=2,sharp=1,overlap=4,idx=1)
fw_vec1 = last.MVAnalyse(isb=false,delta=1,pel=2,sharp=1,overlap=4,idx=1)

########## apply motion vectors
bw1 = source.MVCompensate(bw_vec1,idx=2,thSAD=400)
fw1 = source.MVCompensate(fw_vec1,idx=2,thSAD=400)

########## 1st degrain stage
inter = Interleave(bw1,source,fw1)
inter.Clense(reduceflicker=false).TemporalSoften(1,255,255,25,2)

########## limit 1st degrain stage
last.Repair(inter,9)

########## 2nd degrain stage
TemporalSoften(1,255,255,25,2)
SelectEvery(3,1)

########## temporal min/max sharpening stage
pmax = source.MT_Logic(bw1,"max").MT_Logic(fw1,"max")
pmin = source.MT_Logic(bw1,"min").MT_Logic(fw1,"min")
MT_lutxy(last,last.RemoveGrain(12,-1),"x y - 1.7 * x +",U=2,V=2)
MT_Clamp(pmax,pmin,2,2,U=2,V=2)

 

 

-G