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Post #312666

Author
andy_k_250
Parent topic
Video Games - a general discussion thread
Link to post in topic
https://originaltrilogy.com/post/id/312666/action/topic#312666
Date created
6-Mar-2008, 10:56 AM
Originally posted by: C3PX
I may play yours on my PS2 aswell. It looks most impressive, is it finsihed yet?
It is nowhere near finished yet, unfortunately. When I finish World 2 (hopefully in a few weeks), I will probably put out a demo.
Originally posted by: Gaffer Tape
Just out of curiosity, how come you're using the SMB3 (All-Stars) Goomba instead of the SMW Goomba? Just a personal preference of look, or is it because the SMW Goombas don't die when stepped on?
It is a combination of both.
Originally posted by: Nanner Split
Maybe I'm misinformed, but isn't SMW the only Mario game where the Goombas were like that? Because from my understanding that's the only game that didn't have them as angry walking mushrooms, so it may have something to do with continuity.

Originally posted by: Gaffer Tape
Well, technically, they're designed as angry, walking chestnuts, not mushrooms, as their original name, Kuribo, implies. Semantics aside, yes, that is the only game where stomping on them doesn't kill them, so I was wondering if he personally didn't like the unconventional SMW version, and maybe that's why he replaced it.

I really always hated the unconventional SMW version of the Goombas, so in my version, they are stompable and look "normal" again. In SMW in Japan, they were called "Kuribon," which may be implying that they were a separate sub-species. Who knows? I'm just aiming for consistency. That was pretty much the only game where they were like that. In Japan, they've always been chestnuts, sure, but in the US at least they have always been mushrooms. And SMW had some other issues with enemy continuity (see above, I also changed the Amazing Flyin' Hammer Bros. and Sumo Bros. to be more like SMB3-style Hammer Bros.).