Originally posted by: Mojo_LA
If you want to fix the speedup of PAL audio (which I do sometimes notice), you don't have to change the framerate at all; you can simply rip the audio and use some decent audio processing software to pitch-correct the sound WITHOUT changing the rate or length. Originally posted by: Moth3r
The alternative to pitch correct (time compress) the audio, also has drawbacks with audible digital "stepping" artefacts. Although Belbucus tells me the Serato Pitch 'n Time plugin for Protools has an extremely high quality algorithm.
@Pittrek: ConvertFPS will most likely damage your video (by adding a blur or "tear" to some frames). If you are looking to convert the framerate and keep the same duration, the DGPulldown method is preferable IMO. If you want to fix the speedup of PAL audio (which I do sometimes notice), you don't have to change the framerate at all; you can simply rip the audio and use some decent audio processing software to pitch-correct the sound WITHOUT changing the rate or length. Originally posted by: Moth3r
The alternative to pitch correct (time compress) the audio, also has drawbacks with audible digital "stepping" artefacts. Although Belbucus tells me the Serato Pitch 'n Time plugin for Protools has an extremely high quality algorithm.