Originally posted by: WXM
I suppose one could render just three frames of the modeled surface and stitch them together for a map, then place that map onto a simple plane of the right shape, and the "animation" then would take a brief amount of time as it's only rendering a simple textured plane/disk rather than all the details each frame. My problem is just getting that initial rendering of the DS surface set-up. I don't even have LW versions of the tiles!
I suppose one could render just three frames of the modeled surface and stitch them together for a map, then place that map onto a simple plane of the right shape, and the "animation" then would take a brief amount of time as it's only rendering a simple textured plane/disk rather than all the details each frame. My problem is just getting that initial rendering of the DS surface set-up. I don't even have LW versions of the tiles!
Hey WXM, good to see your taking this in a very positive manner! Always challenge your self and strive to be better!
The easiest way I think to go about this would be to "normal map" a section of the Death Star surface in Light wave, render it out and dupe in AE. Normal mapping achieves the all the detail you need without having to worry about rendering tons of unwanted poly's . Very fast rendering. Does lightwave feature Normal Mapping? I'm a Maya user so normal mapping is a pretty regular feature I use when modeling.
BTW, I just started work on a TIE attack shot, would love to show you the final when I'm finnished if your ok with it?