logo Sign In

Post #307661

Author
WXM
Parent topic
STAR WARS: EP IV 2004 REVISITED ADYWAN *1080p HD VERSION NOW IN PRODUCTION
Link to post in topic
https://originaltrilogy.com/post/id/307661/action/topic#307661
Date created
22-Jan-2008, 6:11 PM
Edit, to Mojo_LA who just posted while my writing this: I put a big post in response to yours, a few pages back. (I get the sense you didn't see it as you refer to "a small team" doing Ady's CG for that shot when it was only "a guy")

... a few FX shots that are getting some heat. Nobody is going to think less of you for keeping them as they are...
Just cause I feeling like chatting some more here about this stuff. Nothing heavy, not being defensive.

I can assure ya'll that Ady would've been very happy if I gave him a "Guess what I did!" for the DS surface for that shot, a detailed-ish anim in HD for that composite layer, but that simply was/is not going to happen (without a big upgrade in resources of some sort). To do that in CG (of course making a miniature of that and really filming it is out) with anything less than a decent render farm would be insaneness. Even with very low-poly versions of the tile meshes, we'd still be talking many millions of polygons to render in the end.
(I know you know Auggie, but everyone else -> ) Think about what we're talking about rendering here: a solid mile+ of very greeble-covered surface! Even if I could use tricks to cut the rendering materials down a third for the near-same end result, or even further, that's still just not worth it to attempt with my amount of resources (one computer, low experience). I would probably trick it right back down to looking like mush again.

Just saying that it's not a matter of not feeling like giving the elements a boost now. I would love to throw those tiles down and duplicate them a thousand of times over and render them them out in a couple of days to give to Ady for an upgrade for that shot, and I'm sure he'd love to receive such a thing, but there is simply no way to do that on my end here/now. It would take not days, but many weeks to output that, and he doesn't want to wait that long -- and I don't want my 3D computer off limits to my creative playings for that long (putting aside my electric bill! ) But it is cool seeing people thinking that we have/had the capability to just wantonly produce such things as a square mile+ of Death Star surface from scratch for a shot.

Edit2: Whether Ady would welcome other contributors to create such composite layers for him is, of course, his call.
Okay, shutting up now.