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Post #305193

Author
zombie84
Parent topic
Blade Runner: The Version You've Never Seen Before (Update: Beta Released)
Link to post in topic
https://originaltrilogy.com/post/id/305193/action/topic#305193
Date created
2-Jan-2008, 12:15 AM
Originally posted by: LeoneNut
Zombie I really like this idea

I have two suggestions though

Could you reorder the Post-Zhora scenes, so they are in the scripted order (always wanted to see this):
i.e.
(1) Zhora dies
(2) Deckard spots Rachael in the crowd, and follows her
(3) Deckard is caught and beaten up by Leon, but saved by Rachael
(4) Deckard goes to buy some liquor
(5) Deckard goes to talk with Bryant in the spinner

The original film sequence being 1,4,5,2,3 of course

Also the "nail through the hand" scene, should be placed after the "head through the bathroom wall" scene, for similar reasons. He gets the nail in the bathroom for one reason


I hadn't thought of the whole Zhora/Leon thing, but that sounds like a good idea. One problem might be that the alternate edit of the sequence is not cut that way and might be tricky to lift the V.O--but I'll see how it goes.
One thing that this will do is make a very major and obvious continuity error--the number of replicants. Bryant says that including Rachel there is four--but theres only Pris and Batty left. I know some people might say "Deckards the fourth replicant!" but that makes no sense considering the context of that dialog (ie Deckard should be aware of the discrepancy). Did they accidentally film such a giantly obvious mistake like that and then the re-edit of the sequence order ended up correcting everything by accident? This whole thing is hard to make sense of.

As to the whole "dream" thing with the car, thats a pretty good idea actually, but I want to stick to the original intentions of the footage and not get too creative with my own interpretations. I might play around with the two alternate endings and see if I can combine them; I'm inclined to simply use the first one and just leave the second one as a DVD extra simply because I felt that the dialog-based one was the lesser of the two (well, they are both pretty bad, but the lesser of two evils to put it another way).