Originally posted by: Joshua_Blue - Luke's jump from the carbon freezing hole is a little bit too fast.
- When the general what's his name contacts Vader in his chamber via large screen, the transmission starts with a TV like static. I would change that to a clean transmission or something like that.
- When the general what's his name contacts Vader in his chamber via large screen, the transmission starts with a TV like static. I would change that to a clean transmission or something like that.
But what's a proper speed for a Jedi jumping? Even Obi-Wan jumped mega fast and very high in Episode I, so I doubt there is a correct speed for jumping up.
Bearing in mind that the Star Destroyer was in an asteroid field and Vader tells them to move to a clear location for transmission, there is a plausible explanation for why there is a bit of static on connection...
Redoing the animation on the AT AT Walkers would be a massively big piece of re-animation and would probably be a lot more work than the end result would be worth. They are very big slow moving pieces of heavy equipment. I think the stop-motion animation suits them.
As for Solo's restraints before he's frozen...perhaps the Ugnaughts who crowd him actually undo them so that he's able to move his hands as the process begins...?
To be honest, there isn't much I'd change about ESB. Maybe give Yoda a little more expression but even the puppet is more expressive than the horrible CGI stuff that came after. I'd chop the redundant 'Bring my shuttle' scene as it also uses the opening shuttle landing from ROTJ...it's an unnecessary addition and also doesn't match properly. No matter what anyone says, that is not James Earl Jones' voice.
For Jedi, I'd drop the song in Jabba's palace and bring back the old one and get rid of some of the more blatant 'muppet style' runs into the camera. Again, unnecessary additions when he could have fixed the matte lines around the Rancor and the Ewoks need to be fixed in some way. Jabba could do with a bit of fixing too, but then that's the problem with using puppets over CGI...the eyes will always look a little lifeless whereas CGI eyes will be given some life if done right.