star wars tiles is not an issue, but it'll take a bit to create. the shot is simple but the tiles need to be replicated which takes a bit of actual manual time to make it random in layout.
after all, all it is, is a background shot moving over the DS surface fast and then you comp in your laser blasts and explosion. of course, you'll need to post process a pseudo eplosion lighting effect. I could diddle that a bit by hiding a light under the surface of the tiles and then at the moment we want to explosion to light things up, we raise the light up so it illuminates the surface. then comp an explosion over it.