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a future Star Wars game?

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I thought I should elaborate on the idea I mentioned in the SW:FU thread, but to keep that thread clear I decided to create my own.

I have also posted this on TF.Net forums. I'm not a big fan of TF.Net (you can see I woke up my dormant profile there) and I'm more attached to this forum, but they have plenty of users and my questions need exposure - maybe somebody can help me, after all?

Hi guys,
I've made a little "come-back" because I'd like to share with you some thoughts. Thoughts that chase me for some time, as the idea was not born "just yesterday" (I've started making notes long time ago). I was telling myself to "let it go" numerous times, but it keeps coming back. I thought that maybe you can help me about it: either give a helping hand with serious advice or... give the idea a killing blow with "hey, man, no chance, dream on baby".

"Help me, Obi-Wan Kenobi, tell me there is hope after all..."

I've been a PC gamer for over 15 years (and SW fan for over 20 years). I've not only played games, but followed technology milestones, studied computer graphics, programming, read articles about developers, publishers, game expos, latest trends etc. I bought almost all SW-related LEC games. With all this experience (and a very imaginative mind ) I've designed my own new SW game which IMO should be successfull. It's something LEC never gave you, and what every SW-gamer would want (or at least that's what I can infer from your posts, gamers). Other similar games like this had strong fanbase and were generally successfull (which was proved by their sequels). It would be something fresh though, as I'm not just copying somebody's ideas. And I'm not trying to create impossible with "and I want this, and I want that, and I want Jedi, and I want everything SW in it" - my coherent vision is balanced, I know where to set the realistic limits on the project.

I could go on telling you about this game...
But so what? The door is closed. LEC does not want even to hear about anybody's ideas :

www.lucasarts.com/company/job/
NOTE:LucasArts does not accept unsolicited artwork, music, proposals, outlines, manuscripts or other creative material; if we receive such material, we will return it unread to the person who submitted it.

I'll bet they don't want a swarm of geeks knocking at their doors with their silly concepts. However eventually they may fail, because they don't realize, that one of those geeks (and by this I don't mean necessarily: me) may have the right idea: just what other geeks want and would be willing to pay for it... and I get that unpleasant feeling that their own designers/execs seem to have been burned-out for some time, as their ideas are not that spectacular anymore (where are those times when "X-Wing" or "Dark Forces" rocked the world?).


But is that really "the end"? Nothing can be done?
After all LEC cooperates with external developers, letting them create their games. I was wondering if another tactic was used - different approach - maybe there is a way?

How about if some software (game) developer company contacts officially LucasArts and presents them with own concept for cooperation. Hey, it's not "a person", but a Co. Ltd. Would LEC at least sit at negotiation table with them? They do have monopoly on SW, but it's not that they didn't give license previously.

I wish I knew someone who knows the right people in the business (or even LEC bosses) and could bring up my offer to LEC... my former project partner was a poor businessman and I can't count on him (besides, he went broke) ...darn, there are thousands of people here on this board, I won't believe we don't have any game developers here.

I do have some experience with working for game developer. Apart from cooperating on localization(translation) of several game titles released for local market, I was also a project leader in a couple of game-addon projects (related to flight simulators), which started "innocently" as freebies, but later turned commercial (as we realized there's no real chance to successfully complete them without $). For example some of my work was released worldwide by UBISOFT in game addon.

I can work in a team, I can also lead a team (as I did in those projects). Since the projects started as free, I was not only their initiator (spiritus movens) and leader, but also HR guy (rallying new people, negotiating prices, assessing their skills, assigning work etc.), advertising/PR guy (I made articles and ads that were printed in magazines, arranged multimedia presentation in prominent museum in the center of capital city, contacted potential customers via literally dozens of forums, designed T-shirts etc.), manager (I provided the documentation to artists and guided them step by step, assessing their progress), research coordinator (we were digging in several museums and archives around the world, contacting private collectors, book authors etc.), website editor (I designed the layout, wrote several articles and news). I am versatile and fairly "flexible" and I can learn quite fast. I can do some 2D/3D art as well, but there are pros who are better than me (but I still could make some internal pre-production "concept art" if needed).

Where do I see myself in this project ? Under "game concept/design" - I could design the gameplay rules/mechanics ("how-to-play"), visualize the general "look&feel" (e.g. interface), write the outline of the story ("a long time ago in a galaxy far, far away..."), propose game content ("do we need Eclipse-class Star Destroyers and why" ). And if the game was released on local marked then I'd be the guy translating the manual, LOL


(You have probably fall asleep before reading up to this point )



I hope to get few serious answers from you, guys - hey, I do love to fool around writing ROTFLMAOs on forums, but from time to time there is a need for some serious discussion. I'm counting on you.


There. Since many of you only post here, I've posted the text here as well, so that you could comment on it. Please do
I saw the original theatrical release of the Old Trilogy on the big screen and I'm proud of it...
How did I accomplish that (considering my age) is my secret...
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Heh, I'm afraid I'm more like you: Lots of concepts, ideas and dreams and no time to make them come true. When it comes to LucasArts, you should not forget that many of the Lucasfilm Games veterans don't work for that company any more (pretty much since Jim Ward became president of LucasArts). Nowadays LucasArts seems to be nothing more than a StarWars (and perhaps Indy) license administration for the computer game market. Other than that, they're busy shutting down fan-projects like LucasFan Games.

I can't remember any recent project they did in-house (well, except those promising adventure projects that got cancelled in development). Alas, I still wish you good luck with your endevours. Just don't count on LucasArts showing any kind of enthusiasm for your enthusiasm. This might change if you deliver a completely developed product that's ready to be marketed. Hasn't happened in the past though.
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Originally posted by: Master Sifo-Dyas
I can't remember any recent project they did in-house


Bounty Hunter in '02 is the last one I can remember.
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Master Sifo-Dyas, this is not the first (nor last) time we share the way of thinking
I do realize that this is a very difficult task, in fact I don't have high hopes to succeed - but on the other hand, if you don't try...
I assumed that a simple fan has no chance (what you said about LucasArts' enthusiasm), but I hoped there may be another way.

The problem - just as with my another project (flight simulator related) is getting to the right people. Life teaches us that it usually only takes to have good contacts to be successfull - you may be dumb, have no talent nor looks, "but do you know who is my uncle?"

Too bad that the bunch of geeks at TF.Net contains only few valuable members, who could contribute - as I expected the thead was flooded with "LOL", "doh", "you n00b" etc.

P.S.: how do you like my reply to their "bantha-poodoo-talk"? (use the link in the first post here to get to my TF.Net thread)
LOL, I was once told by my forum-opponent "you offs people while wearing white gloves", shortly before he quit that forum
I saw the original theatrical release of the Old Trilogy on the big screen and I'm proud of it...
How did I accomplish that (considering my age) is my secret...
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Believe it or not having just clicked RSS's link to TF.n marks my very first visit to their forums. And holy crap are those TFN guys dicks! What a bunch of friken children. Next time somebody here says that OT.com has degraded to the quality of TF.n I can now say with compete confidence that were are nothing like them at all. It is like visting a playground full of 4th graders. What a worthless bit of webspace.

I like how they complained that you broke rules and made a list of them all. Friken Nazis. Interesting that they have a "Cool Ideas thread" (damn childish name too) where everyone can post their creative ideas so that nobody have to read them, unless they feel like pissing on someone. I suppose the vast majority of all posts on OT.com would have to be placed there. Imagine the Phatom Editor posting some great idea about editing the Phantom Menace himself there. He would have gotten replies like "OMG, not another 1!!!!!!!!! LOLZ!!!!1"

That was a bit of culture shock. Safe to say I will never venture into that domain again. Almost lost my faith in humanity. Hmm, I am suddenly very ashamed to be an SW fan.

"Every time Warb sighs, an angel falls into a vat of mapel syrup." - Gaffer Tape

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Originally posted by: MeBeJedi
Cassidy, I don't know what your problem is, but all you've been doing the past couple of days is proving what a big fucking dick you are. It's getting old, and you're not funny. Leave the boards if they bother you so much, or remind you of TFn so much.
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Not meaning to drag this thread even further off topic but honestly, the difference between here and there is like day and night. It is a public forum you are going to get posts like, "I'm 12 an I <3 SrtAwarzz - do U thing iz gross that Luke kisses Leia cuz when I kiss my sisster iTs' knot grosss at all."

It is public forum and SW attracts a lot of preteen fans. At least the majority of members don't sound like ten year olds. I guess I don't spend much time in the General SW thread to have become as bitter about this place as you seem to have. My luker and early days were spend soley in the preservation areas because that is my interest. In recent times I have been drug into the pointless world that is the Off-Topic sections, but it is still a rare thing for me to visit the General SW discussion, just because I really don't care that much. I have never seen anything in here even comparable to the childishness of that place.

"Every time Warb sighs, an angel falls into a vat of mapel syrup." - Gaffer Tape