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Post #276793

Author
theredbaron
Parent topic
Video Games - a general discussion thread
Link to post in topic
https://originaltrilogy.com/post/id/276793/action/topic#276793
Date created
12-Mar-2007, 9:48 AM
Originally posted by: JediSage
Originally posted by: Darth Chaltab
Originally posted by: JediSage
This saving problem is frustrating to me...it's poor design. They should have either TRULY allowed you to pick it up after saving and be where you left off, or remove the option.

Overall it's a big turn off for me. I'm assuming the Fire Dungeon in WW is not that difficult, being the first one, and yet I've spent about 2 hours on it and keep getting stuck at the beginning because I've got to take the kids somewhere...GRRRRRRR


Jed, it's always been this way in Zelda games. It's nothing new.


Then it's always been shit design...


I must admit, the old school gaming days did seem more difficult at the time, but looking back - the lack of save games was a substitute for actual difficulty, and an actual challenge (and by no means am I saying that modern games are pulling their weight in this respect, either). The clear and present danger of having to start all over again the next day was the moving force to complete a game...