Originally posted by: Gaffer Tape
Yeah, exact ports of arcade games (especially of a nature like that) seem to lose some of their challenge in the home console world simply because you don't have to pump in quarters. I remember the arcade ports on the MegaMan Anniversary Collection. There was no way to lose because you just press start and continue the fight exactly where you left off.
Yeah, exact ports of arcade games (especially of a nature like that) seem to lose some of their challenge in the home console world simply because you don't have to pump in quarters. I remember the arcade ports on the MegaMan Anniversary Collection. There was no way to lose because you just press start and continue the fight exactly where you left off.
As old as it is, Gauntlet on the 360 nailed that one pretty well. The constantly ticking down health meter + frantic action made it really arcade like...now if we could just get 4P Coop Golden Axe we'd be off to the races.