That was my absolute favorite level. I loved the music and looking in the background and making out familiar ships and machines hidden in the heaps of trash. I really liked jumping from train to train, it always got the blood flowing, especially on the harder difficulties. And yes, the battle with IG-88, I loved that battle. I like how he would sometimes jump and disappear, and while you are looking all over for him you suddenly hear the creepy noises he makes and he is behind you.
The "wampastompa" code in that game was really cool too. While it was very glitchy, it was cool to be able to control AT-STs, Stormtroopers, and Wampas. It was a really hard code to enter too. I invented a method using a toothpick stuck into the small in the middle of the joystick to allow you to use your teeth to assist in enter the code. It became much easier that way. Some of my friends would just use their chins to enter the code, but I found I could never hold the stick at the correct angle for long enough to get it to work. Those Lucasarts guys use to come up with some really cool secrets in their games. Like in Rogue Squadron for the 64, you could fly a Buick, or even a Naboo fighter long before Episode I even came out. They released the code shortly after the film hit theaters and it was hard to imagine this ship had been hidden in the game for the last five months without anybody even knowing about it. Then way back in the WIN95/DOS days they had all sorts of neat things hidden in Rebel Assault II, the most impressive of which was the Mystery Science Theater 3000 mode complete with silhouettes. That was fantastic, especially if you were a fan of that show.
The "wampastompa" code in that game was really cool too. While it was very glitchy, it was cool to be able to control AT-STs, Stormtroopers, and Wampas. It was a really hard code to enter too. I invented a method using a toothpick stuck into the small in the middle of the joystick to allow you to use your teeth to assist in enter the code. It became much easier that way. Some of my friends would just use their chins to enter the code, but I found I could never hold the stick at the correct angle for long enough to get it to work. Those Lucasarts guys use to come up with some really cool secrets in their games. Like in Rogue Squadron for the 64, you could fly a Buick, or even a Naboo fighter long before Episode I even came out. They released the code shortly after the film hit theaters and it was hard to imagine this ship had been hidden in the game for the last five months without anybody even knowing about it. Then way back in the WIN95/DOS days they had all sorts of neat things hidden in Rebel Assault II, the most impressive of which was the Mystery Science Theater 3000 mode complete with silhouettes. That was fantastic, especially if you were a fan of that show.
Man, my eyes get a little misty when I think about the days that Lucasarts actually put out good games...