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Post #272106

Author
Tiptup
Parent topic
Video Games - a general discussion thread
Link to post in topic
https://originaltrilogy.com/post/id/272106/action/topic#272106
Date created
15-Feb-2007, 3:36 PM
It's a stupid statement to say that story never matters in a game. Story can be incredibly important if it's important to the gameplay. For instance, role-playing is a very enjoyable kind of game, and if you're going to make choices as a character, you better have a good story for him to exist within. On the other hand, if the gameplay of a particular game doesn't require much of a story to be fun (like Doom), then we shouldn't expect an amazing story. (Though, even the progression of the game itself provides a kind of story in itself in the case of Doom.) We can't say that every game should have an in-depth story and we can't say that good stories never matter to gameplay.


Originally posted by: GhostAlpha26
The physics engine looks very advanced, and uncontrolled characters having bio-mechanical AI if thats not a step towards the perceived limitations of video games I don't know what is...I guess nothing impresses the rest anymore, or you've just seen it all already somehow.


Lucasarts has never impressed me, but perhaps this game might change that. However, this will not be the first game to use realistic physics to govern the movement of objects. Maybe it will be the most advanced game to date in this regard, but we have yet to see how much they have truly accomplished. And gaming companies have been claiming the ability to program advanced forms of AI in their games for years. We haven't played the game yet, and that will be the real test. Pre-release hype is a waste of time to become overly invested in. Even successful physics or AI advancements are useless if the game itself isn't fun.