A lot of developers are jumping ship at this early stage (Konami may follow suit with Metal Gear, according to rumour). We all know that Sony is not profiting from its console sales, and yes, this is more often the case than not these days. This is always practiced with the expectation that profits will be made from software sales. It does defeat the purpose, however, when you only have 400, 000 units ready for a worldwide launch. How is an installed user-base of 400, 000 an incentive to develop games for said platform?