Um, Guys, Calm Down. Sequences like those in Seperdouniversus in Clerks III: The Lost World will sometimes have a strange balance between reality and stylization. Not only we wanted the visual effects in Clerks III: The Lost World to be real as possible, I also wanted Seperdouniversus to be both real and unreal in a part-realistic, part-fantasy kind of way. I also wanted the large island (which is somewhere off the coast of South America) to be more jagged, more exotic, more or less monsters, and more amazing scenery that you could find anywhere, so not only you're trying to match a realistic environment, you're also trying to create a heightened, over-the-top, fantasical landscape. So there. and I ain't spamming anymore.