Originally posted by: SKot
But you have to admit the market (particularly the Nintendo market) was flooded with games of that type back then.
I'm more of an adventure gamer, myself. I always liked games where you have a chance to explore and discover, rather than games where your finger is constantly on the "kill, kill, kill" button.
I miss Infocom games, and wish something equivalent would come along for the modern age.
--SKot
But you have to admit the market (particularly the Nintendo market) was flooded with games of that type back then.
I'm more of an adventure gamer, myself. I always liked games where you have a chance to explore and discover, rather than games where your finger is constantly on the "kill, kill, kill" button.
I miss Infocom games, and wish something equivalent would come along for the modern age.
--SKot
I was a huge nintendo fan in that era and I avoided shoot-em-up games just fine. Contra 3 was the most interesting of them, but way too short.
Just off the top of my head, released around that same time, there was Super Mario World (of course), Legend of Zelda, Super Ghouls and Ghosts, F-Zero, Super Castlevania IV (awesome game), Super Mario Kart (my god!), Street Fighter 2, Battle Clash, Cybernator, Star Fox!, and I'm sure there were others I would mention. Then, in the few following years you saw the amazing RPGs of Final Fantasy 6 (FF3) and Chrono Trigger; also the platforming-god games: Super Metroid (awesome game and an adventure game) Donkey Kong Country 1-3, Super Mario World 2: Yoshi's Island (my favorite freakin' game of all time!), Demon's Crest, Earthworm Jim; and some other good games like Stunt Race FX.
The trick was to avoid crappy games based upon things like movie or tv franchises. The goal was to look for gameplay and fun.