LucasArts made a major boo boo when they started going with space combat games like Rogue Squadron. That made it too arcade-ish where it was all action and no thought. XW took thought and strategy. I still can't beat Project Shantipole, dammit.
LucasArts made a major boo boo when they started going with space combat games like Rogue Squadron. That made it too arcade-ish where it was all action and no thought. XW took thought and strategy. I still can't beat Project Shantipole, dammit.