Originally posted by: Laserman
The halos on Moth3rs capture are caused because of the analogue bandwidth limitation, there is not enough bandwidth for the hard transitions from black to white, so you get the 'halos' - it is an analogue issue and can be solved either by filtering, or better still by remapping.
I never got around to asking, but what exactly is meant by the term "remapping"? The halos on Moth3rs capture are caused because of the analogue bandwidth limitation, there is not enough bandwidth for the hard transitions from black to white, so you get the 'halos' - it is an analogue issue and can be solved either by filtering, or better still by remapping.