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The legendary "Starkiller Ranch" Thread — Page 39

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Yes please do. I think we have most of the ideas for ep. I in place. But remeber we HAVE to have to match Trooperman's ep. 2 and 3. So we need to make the CGI less obvious by tweaking color. And give it a more OT feel by changing displays to look older and stuff like that.

Will any of the deleted scenes be used? And are we still trying to put Dooku in the Jedi room via hologram, just sitting in the backround?
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Hello everyone. I apologize for my lack of posting of late. I've had a lot going on in life lately that's taken precedence.

This is going to sound incredibly lame, but there has been zero progress on this project. Everything is outlined and ready to be worked on, but it becomes a matter of if we will be able to actually pull off what we have in out notes. What's really holding this project back is the lack of a special effects person. There is a lot depending on whether or not many of the changes we've discussed can be accomplished. If not, much of the film (the final act in particular) would have to be revised, and frankly, I'd rather wait until we are in a position to do what we really want to do than settle for less.

All that said, I would like to propose something to you all. I know most, if not all fan edits, have a certain degree of secrecy to them. General items are discussed, but the specific details are kept secret until the final release. Even on such a community-driven project as Trooperman's there is a lack of specific disclosure. Anyway, what I'm getting at is things can either stay as they are on this project with little to no progress until all the pieces fall into place, OR, I can post verbatim the exact plans and outlines for everything. There is a certain appeal to the element of surprise, but as things stand now I really don't see the harm. Starkiller Ranch is about as community-driven as you can get. Perhaps having it all out there for everyone will provide the spark to jump-start things back into motion. The only real drawback I can see to such a complete disclosure is that people would get so caught up in arguing how things should be we wouldn't get anything done (as was a problem earlier in this thread). I'm no dictator; this is a democracy, but everyone is not going to agree with everything 100%. There has to be a final say on things, and I would suggest that final say be me, as eventually, I will be the one putting all this together.

Thoughts?
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I would like to know in advance. This would allow me to know whether I can help with some stuff or not, but if you don't want to post it maybe you could P.M. me the details.


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Posting everything for the episode 1 edit sounds good. We have a new member adywan who is doing a lot of fx matte painting things in his episode 4 project. He is nearly done though . So maybe we could ask him if we would like to work on our fx for the project.
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Originally posted by: Commander Courage

All that said, I would like to propose something to you all. I know most, if not all fan edits, have a certain degree of secrecy to them. General items are discussed, but the specific details are kept secret until the final release. Even on such a community-driven project as Trooperman's there is a lack of specific disclosure. Anyway, what I'm getting at is things can either stay as they are on this project with little to no progress until all the pieces fall into place, OR, I can post verbatim the exact plans and outlines for everything. There is a certain appeal to the element of surprise, but as things stand now I really don't see the harm. Starkiller Ranch is about as community-driven as you can get. Perhaps having it all out there for everyone will provide the spark to jump-start things back into motion. The only real drawback I can see to such a complete disclosure is that people would get so caught up in arguing how things should be we wouldn't get anything done (as was a problem earlier in this thread). I'm no dictator; this is a democracy, but everyone is not going to agree with everything 100%. There has to be a final say on things, and I would suggest that final say be me, as eventually, I will be the one putting all this together.

Thoughts?


The thing is, Episode II worked very well as a community thing, with everything out in the open and being discussed, because we all had the same types of ideas in mind. There was a much clearer path to excellence. But there are a million different ways to handle Ep. I, and many are valid. People are going to disagree on fundamental concepts and ideas. However, it could be terribly interesting to let everyone discuss fundamentals and make their case for each idea (as far as the main goals for the project, the character of Gunray and Jar-Jar, etc.). I was set on certain thing in Ep. II, but often in the creation I would be persuaded to do something different because I realized the idea was better. wouldn't make irreversible executive decisions yet, and seeing as this project is at a stall for the time being, there's no better time to open up the subject again.

I agree that there is kind of a leadership in SOTDS that's missing from this project (at this point). My only thought is that perhaps CC, Preston, MTH, and others will be inspired enough by SOTDS this fall that some similar ideas and breakthroughs will come about for Ep. I (similar to the breakthroughs I had in SOTDS after watching other great films outside of Star Wars). As Preston's pointed out, it does make sense to screen SOTDS before starting work on Ep I, because they are intended as part of the same series. You'll also get the general mood and the editing style.

Once you've settled on the basic concepts, however, you have to stick with them. Regarding the voice of Jar-Jar and Nute Gunray- these are both being voiced by Sluggo for SOTDS. It's up to him and to you as to whether you want to carry this over into Ep. I or not. I would prefer that you did, only because I don't want to put out an SOTDS SE with new voices.

Sooner or later, a solution will present itself with this project. Again, CC, I'd recommend multiple editors on this, because taking the whole thing on yourself takes such a big chunk out of your life- I'm not doing this type of thing again by myself. A shot by shot remake of sorts was just too much. I suggest you all discuss exactly what you're to do until SOTDS comes out, and then several designated editors view and study Ep. II to get the style of what is to be done, so you're all on the same page. Then, split up the film among the editors and then have a final editor like CC or myself (or both) that ensures that we come out with a cohesive whole.

With a project as big as this one, I think this approach would be superior to a one man endeavor...

Episode II: Shroud of the Dark Side

Emperor Jar-Jar
“Back when we made Star Wars, we just couldn’t make Palpatine as evil as we intended. Now, thanks to the miracles of technology, it is finally possible. Finally, I’ve created the movies that I originally imagined.” -George Lucas on the 2007 Extra Extra Special HD-DVD Edition

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This would be a monster project for one man and the one thing I have learned from editing is that the more time you put into it, the better the final product. If you split up scenes with people who can produce the best version of that particular part, then the filan movies will be a better quailty. Thats just my 2 cents, keep it going guys, I'm rooting for y'all.
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Thanks for responding so quickly, guys. I appreciate your inputi n particular Trooperman , and I agree a group effort is the best way to go. I never intended this to be a one-man-show; I'm sure I would go crazy! The possibility of more assistance on the project is a good sign, and Sluggo cast as Nute and Jar-Jar is excellent news as well. We had been in contact with voice actors before, but that all fell through apparently. If Sluggo would be willing to provide audio for Episode I as well that would be beneficial to both projects.

In regards to disclosing all the notes on the project, I'll start out by PMing people who request it and we can go from there.
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I want to help if I can, so I would love to have the notes if its all right.


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Originally posted by: Commander Courage

All that said, I would like to propose something to you all. I know most, if not all fan edits, have a certain degree of secrecy to them. General items are discussed, but the specific details are kept secret until the final release. Even on such a community-driven project as Trooperman's there is a lack of specific disclosure. Anyway, what I'm getting at is things can either stay as they are on this project with little to no progress until all the pieces fall into place, OR, I can post verbatim the exact plans and outlines for everything. There is a certain appeal to the element of surprise, but as things stand now I really don't see the harm. Starkiller Ranch is about as community-driven as you can get. Perhaps having it all out there for everyone will provide the spark to jump-start things back into motion. The only real drawback I can see to such a complete disclosure is that people would get so caught up in arguing how things should be we wouldn't get anything done (as was a problem earlier in this thread). I'm no dictator; this is a democracy, but everyone is not going to agree with everything 100%. There has to be a final say on things, and I would suggest that final say be me, as eventually, I will be the one putting all this together.

Thoughts?


This is a good idea. Actually, I wasn't aware that we had shifted to a sort of "closed" development. Originally, snippets of script were posted for all to see. If there is some secret in this edit, then it would be best to keep that hidden, but I say that an openness about the other stuff would greatly help.

And CC, you have a PM.

You know of the rebellion against the Empire?

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Maybe if you wanted to keep some stuffs secret, it could be posted on Erik's site rather than here.
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Originally posted by: Sluggo
Maybe if you wanted to keep some stuffs secret, it could be posted on Erik's site rather than here.


Funny you should say that. I suggested the same thing to Commander Courage.

You know of the rebellion against the Empire?

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Erik whats your website for the Starkiller edit? I forgot it
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Hey! Great minds think alike. or something.
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I'd like to have a look at the notes.
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Originally posted by: BSherrod
I'd like to have a look at the notes.


I'd like a look as well

Episode II: Shroud of the Dark Side

Emperor Jar-Jar
“Back when we made Star Wars, we just couldn’t make Palpatine as evil as we intended. Now, thanks to the miracles of technology, it is finally possible. Finally, I’ve created the movies that I originally imagined.” -George Lucas on the 2007 Extra Extra Special HD-DVD Edition

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I hope I'm not talking out of turn here by answering this, but...

Paulisdead2221, I admire the outline on the thread you posted for your cut of the film. I assume you're referring to Anakin's horrible "Are you an angel?" line, which was one of my least favorite scenes in Episode I.

Unfortunately, the way the scene was shot and constructed makes it impossible to cut this part out without either cutting the whole scene or dealing with a confusing jump-cut.

So, hypothetically....

Back when I was still involved in this project, the plan was to dub Anakin from a later scene speaking Huttese and have the subtitle read "You have the eyes of an angel." or something to that effect. And because she doesn't understand Huttese, her response would be "What?" And he'd repeat in English, "An angel."

I felt that although it didn't make the scene perfect, it did take away a lot of the stilted feel of the dialogue and made Anakin look a little more charming, 10 years old or not. We then edited and rearranged the rest of the conversation to try to make it sound less halting and more natural. For instance:

Padme: "You're a slave?"

Anakin: "All my life... My mom and I were sold to Gardulla the Hutt, but she lost us betting on the podraces."

Padme: "How long have you been here?"

Anakin: "Since I was three...I think, and someday, I'm gonna fly away from this place."

It's not word-for-word, but it was something along those lines. We also changed the music to a muted and incomplete version of the AOTC love theme (by Musicman), which helped significantly to change the mood of the scene and gave it a bit more of a "this is destiny, this is important" feeling to their first meeting. That's about the best we could do with the material Lucas gave us to work with.

Anyway, the Ranch's plan has probably changed by now, but I just wanted to throw that out there for ya. Something to consider.

--InfoDroid

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I talked to CC, and it does seem like that is still the plan for the Padme Meets Anakin scene.

I just wanted to give the heads up--my forte is really music editing. I can give overall sound editing a shot, but I don't have any experience in that, and if anyone is up for working the sound mix, that would be great.
Two-Face - A Batman:The Animated Series Movie
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I think I'm going out on a far limb but for ROTJ what if there is more than one Death Star?
I got the idea from the older Revenge scripts. If there is any way to pull this off that would be brillant. I think that if Adywan helped with that (or became our fx guy) that we could do it. At the msot 3 different death stars. I think that if the Allicance didn't know aobut the other 2 till right before the attack that would add a lot of tension to the film.
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Well, Darth Richard, I'm not sure how that would work....hmmm....
I guess my question would be:
Where are these other death stars positioned?
Would they be aiming at other plantets? If so, which ones? and why?
Interesting idea...


*I'm* gonna go out on a limb and ask: Why doesn't the Starkiller Ranch saga edit start with ROTJ?
Why start with the last episode? Well, everyone (OK, at least me!) has been wanting to see a good ROTJ edit.
Plus it seems that most of the ideas in this thread are for ROTJ. So why not?

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Attack of the Clones: Alternate Timeline Edit Thread:
https://originaltrilogy.com/topic/SSWRs-Attack-of-the-Clones-Alternate-Timeline-Edit/id/66888