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Post #222771

Author
Darth Chaltab
Parent topic
The Non-Biased PS3 Thread
Link to post in topic
https://originaltrilogy.com/post/id/222771/action/topic#222771
Date created
28-Jun-2006, 4:32 PM
Originally posted by: theredbaron

Being able to save anywhere at any point in the game doesn't affect anything at all memory wise - you still have the space, and when you run low you just save over older saves - I've always done this even when I've had tonnes of memory, so I assume a lot of other people would too. It is present in games like KOTOR and Jade Empire among others.


Jade Empire and KOTOR are exceptions, as they don't have an easily exploitable XP system, and are on the X-Box which has a MASSIVE hard-drive. Saving the game exactly as is almost requires one, which is why Zelda games always start you off at the begginning of a level or your house when you load a game.. Also, a game like Grand Theft Auto would be made a lot easier if you could simply save mid-mission and load it back.

You'll probably see a lot more "Save Anywhere" functions in the next generations as hard-drives on systems become more prevalent, but in other systems, like the PS2, GC, DS, PSP, and GBA, it's rather more practical to use save points.