Originally posted by: Darth Chaltab
I've seen some bad cameras, but most of them are in games with bad production values. Most games with good cameras I've seen also have good graphics.
Originally posted by: sean wookie
I don't think the ghetto can afford the PS3.
That's what I was thinking, Wook. If the PS3 is successful, it will be because of the installed base of the PS2--those who think Playstation = gaming, who grew up while Nintendo was waning but before Microsoft bumped in.
Totally uninteractive invironments annoy me too, especially if they're rendered, but destruction also requires a lot of memory. Which is why you don't see games like Mercenaries on the DS.
- Shoddy cameras (designed to show off the pretty graphics, not to see the character and PLAY)
I don't think the ghetto can afford the PS3.
That's what I was thinking, Wook. If the PS3 is successful, it will be because of the installed base of the PS2--those who think Playstation = gaming, who grew up while Nintendo was waning but before Microsoft bumped in.
Originally posted by: theredbaron
I'm starting to believe that the entire gaming industry will crash. It'd take me too long to explain why, but basically, there's not enough fun or immersion, and we've been seeing the same annoying contrivances on the last two (and in some cases, 4) generations of console. Including, but not limited to:
- Loading times (you know, them being there AT ALL)
Um, Loading times are just a part of storing games on CDs. They will always be there as long as systems can't store 5 GB as ram and still put out a decent graphics. Which they definitely can't yet.
DEFINITELY agreed. If you can't go there, why bother rendering it in 3D?
- Uninteractive, indestructable environments (why can I shoot the Coke can and not the magazine next to it?!)
I'm starting to believe that the entire gaming industry will crash. It'd take me too long to explain why, but basically, there's not enough fun or immersion, and we've been seeing the same annoying contrivances on the last two (and in some cases, 4) generations of console. Including, but not limited to:
- Loading times (you know, them being there AT ALL)
Um, Loading times are just a part of storing games on CDs. They will always be there as long as systems can't store 5 GB as ram and still put out a decent graphics. Which they definitely can't yet.
- Save points (as in, not being able to save whenever you want)
Erm... Saving wherever you want requires a LOT of memory and would be IMMENSILY cheap in RPGs and Platform games.
Well, games tend to be the funnest against another human anyway. Effective AI is hard to do, but there have been some recent strides forward.
- Invisible walls in mid-air (I'm look at you, random snowboarding game! Put a cliff there, or something!)
Erm... Saving wherever you want requires a LOT of memory and would be IMMENSILY cheap in RPGs and Platform games.
- Lack of Effective A.I. (falling back on multiplayer to give an FPS opponent some INTELLIGENCE)
Well, games tend to be the funnest against another human anyway. Effective AI is hard to do, but there have been some recent strides forward.
- Invisible walls in mid-air (I'm look at you, random snowboarding game! Put a cliff there, or something!)
DEFINITELY agreed. If you can't go there, why bother rendering it in 3D?
- Uninteractive, indestructable environments (why can I shoot the Coke can and not the magazine next to it?!)
Totally uninteractive invironments annoy me too, especially if they're rendered, but destruction also requires a lot of memory. Which is why you don't see games like Mercenaries on the DS.
- Shoddy cameras (designed to show off the pretty graphics, not to see the character and PLAY)
I've seen some bad cameras, but most of them are in games with bad production values. Most games with good cameras I've seen also have good graphics.
Being able to save anywhere at any point in the game doesn't affect anything at all memory wise - you still have the space, and when you run low you just save over older saves - I've always done this even when I've had tonnes of memory, so I assume a lot of other people would too. It is present in games like KOTOR and Jade Empire among others. But my criticism was still leveled at a lot of games out there that confuse real difficulty in a game with actual frustration and sparse save points (*cough* Tomb Raider *cough*). Load times can always be minimised, even in the speed of the drive itself. Sometimes, it's just a matter of code and developers simply don't put the effort in. Effective AI is a necessary step forward, if not for FPSs, for all the one player games out there, and if developers want people still interested in videogames after this generation, they will have to think very seriously about making some leaps in this area. The novelty will wear off one day. Destruction does require a lot of memory, but if *some* things can be destroyed in a game, it should be consistent, unlike the example that I gave, which was actually from Doom 3.