Originally posted by: Darth-Adroit
The TG-16 was a fun system. I spent hours playing Military Madness and R-Type. I never had the money for the TurboGrafxCD or the TurboDuo, but I know both had great games. I really wanted and still want a SuperGrafx. I can’t get my frau to buy off on the idea of paying over $300 to get an obsolete, 10-year-old system that only has 5 games.
The TG-16 was a fun system. I spent hours playing Military Madness and R-Type. I never had the money for the TurboGrafxCD or the TurboDuo, but I know both had great games. I really wanted and still want a SuperGrafx. I can’t get my frau to buy off on the idea of paying over $300 to get an obsolete, 10-year-old system that only has 5 games.
To add to this, the TG16 was the first system to get it right. They had small card-style games in a sturdy system that could take a lickin' and keep on tickin'. But the best part was when they came out with their portable system... it used the same games as the full-size system. You just took your games out of the console and put them in the handheld and you never had to buy two copies of the same game. I can only imagine how much better it would be today with the development of memory cards. Transfer the game on its card and the game status on a memory card to your portable and pick up where you left off. Like syncing your laptop to your desktop computer and having everything exactly how it should be.
What amazes me is that no one has tried to replicate this idea since TG16. I know that it would cut down on profits, but think of the positive PR and the buyer loyalty it would muster. Especially Nintendo with the smaller discs they used in the GC. Find a way to encase them in a cartridge when needed to use in a portable just like the encased optical discs that the PSP uses. I think that would've been brilliant.