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Post #219293

Author
Skipper
Parent topic
God is Blizzard.
Link to post in topic
https://originaltrilogy.com/post/id/219293/action/topic#219293
Date created
16-Jun-2006, 10:53 PM
The problem with world of starcraft is that it doesn't really work. The reason that warcraft works is because the entire warcraft universe is based around great beings performing great deeds. You could commonly tip the entire scale of battle with a single unit if you were good enough. The armies were always smaller and warcraft 3 had the heros. Starcraft had them too, but a hero didn't win you a game and a single marine rarely made a difference against a good player. Yhe entire premise of starcraft was HORDES, BILLIONS of beings in combat. You can't do that in an MMO. I mean, a single orc running around rampant is believable. But a single space marine facing the hordes of the zerg? A mighty zergling taking on the protoss race? 40 zealots pwning the zerg hive world? The problem with starcraft is that it doesn't fit into the MMO genre. It makes a swell multiplayer game, that's why blizzard was making ghost (discontinued, the bastard had better not be PS3 exclusive. Wii plz!!) online multiplayer. To make starcraft about a single person takes away a lot of the magic of the EPIC nature of starcraft. I paraphrase head designer whatsisface (google it, im too lazy) "Blizzard's game division is seperate from Vivendi. Any announcements about game design are not our policy, we do not have planned, nor are planning any more MMOs."

I adore starcraft, but I feel anything that makes be a single player within the UNIVERSE is just not going to be fun anymore. WOOT! IMMA PAYING 15 BUCKS A MONTH TO BE A COG IN THE MACHINE!!

Sure I can see myself playing a cool zealot, but again, the suspension of disbelief is just too ridiculously big. A multiplayer game where you play a single character in a battle fine (ie ghost). But not on an RPG scale.