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Post #171589

Author
Master Sifo-Dyas
Parent topic
StarWars: Empire at War PC game demo out!
Link to post in topic
https://originaltrilogy.com/post/id/171589/action/topic#171589
Date created
19-Jan-2006, 9:24 PM
Originally posted by: skyman8081
I found this dissapointing.

It was a blizzard clone in Star Wars wrapping. WAY TOO MUCH micromanaging for my tastes. Your build queue is only 5 units long, and you can only build defensive structures in spots that they provide. The AI is extremely stupid, they just stand there while they get shot. The unit balancing is awful, 5 rebel soldiers taking out an AT-AT, with their guns? Come on!
I haven't played through the sample conquest mission yet, but what I have seen from the tutorials, the amount of micromanagement required to beat the missions can hardly be described as "way too much", in my humble opinion.

Warcraft 3 is the most micro-management intensive game I've ever played and this game doesn't touch that by far. Most units have merely one special ability and you have a global activation button if you group a bunch of identical units, wereas in WC3 you have to activate special abilities for each seperate unit.

The only case I could easily destroy a bunch of imperial AT-STs with a group of infantry was with two heavy weapon squads that fired some sort of photon missiles instead of blaster bolts and even then it took quite a bit.

When it comes down to dumb AI - well, that's symptomatic for the whole genre if you ask me. Either you have games were the units sit there catatonically letting themselves be killed, or you have the other extreme were the units will run head on into any enemy, thus getting lured into too large amounts of resistance and getting destroyed as well if you don't pay attention.

The one thing were I agree with you, is the defensive structure thing. I hope the full game offers more possibilities than the demo. The other things you criticised make it seem to me like you're not a big fan of real time strategy games in general.