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Star Wars Rebels Recut - A Fanedit TV Series — Page 33

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Thank you for the hard work g00b.

Just looking to make sure everything is in order. The size of the 1080p version of the 2-6 episode just released is much larger in comparison to all other 1080p episodes of your edit.

The size is not an issue. Just wondering if it is supposed to be that way.

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I upgraded my software when I got my PC. Apparently files are just bigger now. I haven’t changed any settings 😅

If I ever work out how to get the files smaller, I’ll fix it!

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To add to this above point ^ My usual process of running the output through Handbreak seems to be making the files bigger … The 4K version is also only a few MB bigger then the 1080p recolor… why that is, I don’t know…

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 (Edited)

Hi g00b, going through your changelogs has made me quite excited as I intend to show this to a first-time viewer but was hesitant due to the ‘kiddyness’ of the original, which in my opinion, hinders an exemplary and memorable story.

One question, in your YT video ‘Rebels Recut: Introduction Text Sequence’ (Oct 27, 2023 - watch?v=F7Y099HBdHg) the establishing exterior wide shot of Ezra’s Roost/LothalNet comm tower at 1:11-1:12 feels a bit too brief, was this extended in one of your later revisions?
The S01E01 - Spark of Rebellion v4.10 changelog seems to indicate this. Is this the case?

I’m quite interested to see what sort of opinion a first-time watcher has with this more mature cut cut aimed towards a more mature audience than the original show.

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Coruscant-Croissant said:

Hi g00b, going through your changelogs has made me quite excited as I intend to show this to a first-time viewer but was hesitant due to the ‘kiddyness’ of the original, which in my opinion, hinders an exemplary and memorable story.

Very keen to hear any feedback you’ve got! First-time viewer feedback is incredibly valuable! 😄

One question, in your YT video ‘Rebels Recut: Introduction Text Sequence’ (Oct 27, 2023 - watch?v=F7Y099HBdHg) the establishing exterior wide shot of Ezra’s Roost/LothalNet comm tower at 1:11-1:12 feels a bit too brief, was this extended in one of your later revisions?
The S01E01 - Spark of Rebellion v4.10 changelog seems to indicate this. Is this the case?

That’s right! I’ve extended the length of the shot to give me more time to make a well timed wipe. This means the transition doesn’t feel as sudden.

I’m quite interested to see what sort of opinion a first-time watcher has with this more mature cut.

It’ll still feel a bit goofy and kiddish at times but those moments do diminish as the story progresses. But these moments are character driven in my edit (because Ezra is still quite young).

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 (Edited)

I got a chance to vet ‘S01e01 - Spark of Rebellion V4.12 4K Recolor’ the other night, which was only meant to be a quick skim through to check for playback compatibility issues on the OSMC player, but I ended up being drawn into watching the entire episode.

I was grinning like a fool the whole way through by how well thought-out the edits/cuts/additions were. 😄
(My last rewatch was Numeral Joker/Mecha Salesman’s cut in September, so it’s quite fresh in my memory)

g00b said:

Very keen to hear any feedback you’ve got! First-time viewer feedback is incredibly valuable! 😄

When I have time to do so, I’ll be looking to make notes on each episode regarding any observations or issues that I find in that season and collate into a list to post.

I noticed some minor issues while watching ‘S01e01 - Spark of Rebellion V4.12 4K Recolor’.

Personal issue - 00:20:25 (h/m/s)
CUT: Steve Blum’s majestic rare hairless Wookie growl.wav gag 😦

(Although, your cut to Zeb punching the Stormtroopers after Kanan’s comment is quite good, and probably more in line with Zeb’s temperament)

Visual issue - 00:41:34-41, 00:41:51-58, and 00:42:12-18
End credit ‘concept art’: Goat eyes and phantom eyes

(I’m guessing here, but I assume the upscaler used on the source hallucinated the phantom eyes (helmet/visor glint hallucinated as eyes) (?) Doubled/stretched eyes caused by frame interpolation on the source and or hallucinated by the upscaler (?), and then the visual effect filters made it further apparent. I presume this visual issue will be present in the other episode end credits when characters are to their side or there is helmet/visor lighting glint)

(I’ll need to rewatch it again to timestamp and take notes of the other issues I noticed but can’t currently recall)

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The phantom eyes aren’t actually the AI’s fault bahaha. I do see what you mean though, that’s occurred from all the filters I’ve put on top of the original screenshot to create the “concept art”.