Originally posted by: Adamwankenobi
Now I know it's always easy to blame him, but in this case, I don't think Lucas is the one that made or wanted the changes.
Originally posted by: Master Sifo-Dyas
Now force user classes are openly available from the beginning and basicly the "improvements" Lucas wanted to have, merely turned out as a weak attempt to copy the leader of the genre - Blizzard Entertainment and it's "World of Warcraft".
Now force user classes are openly available from the beginning and basicly the "improvements" Lucas wanted to have, merely turned out as a weak attempt to copy the leader of the genre - Blizzard Entertainment and it's "World of Warcraft".
Now I know it's always easy to blame him, but in this case, I don't think Lucas is the one that made or wanted the changes.

Sorry, gotta agree with Adam....Lucas has nothing to do with this.
I think it's SOE (Sony Online Entertainment) that dropped the ball on this. In one of the mails in that link, it mentions that some of the other MMORPGs that SOE runs have had some changes put to them as well. It's my experience that Sony makes great Audio/Visual equipment, not stuff like this.
Of course, LucasArts is probably to blame somewhat as well. After the KOTOR 2 debacle, I think they're just out for the almighty dollar, not quality games. Sad cuz they used to be known in the mid to late 90s as one of the best game producers out there. That all seemed to fall apart around 2000 or so, I think.
SWG is a complete joke. It had potential, but they screwed it royally. I feel sorry for the people who played for 2 years and built up a character, only to have it completely swept away with these changes. I know I'd be plenty pissed off.