Yeah, it seems logical, but weren't there "rules" for saber fightin' in the OT that were just ignored to make the PT fight scenes "faster, more intense"? i.e. holding lightsabers with two hands?
Dude, that rule was ignored in Empire Strikes Back. And then Return of the Jedi.
Yes, some CGI looks bad, but that wasn't anyone's argument in here, as evidenced by the fact you admit some practical work looks bad as well. SOME effects just look bad, be it a rough day for the compositers on that shot, or time running out on the day of shooting, whatever. These sorts of things are unavoidable on any movie. I just don't see that the amount of BAD CGI necessarily outnumbers BAD practical effects. I think people are holding CGI to a standard it's never reached ever--total transparency. So that the instant you RECOGNIZE CGI, it becomes "BAD" CGI, whether it's bad or not. That's SOME people, not necessarily anyone in here. But just because it exists doesn't make it bad

No one in here (Save for that Adamwan kid) is saying the CG work is ALL good, either. But it's good enough that for most of the time--it's indistinguishable from a model shot, or a matte painting, or a miniature. Not ALL the time--but that's a standard that model work itself never lived up to. And neither did the OT.
Like many bad digital effects, it looks like something out of a Playstation game gone wrong,
I'd love to play that playstation game if it existed. Not picking on you, just the way overheated and unrealistic cliche you just threw out. Jar Jar doesn't look like any video game on the market, man. Not even close. if a video game existed that had THAT level of detail in the graphics during gameplay--people would probably just stop going to movies. Comparing the output of WETA and ILM to a PLAYSTATION game is way overstating your case. At the least say Playstation 3 or something, you'd still be unrealistically far off as far as the comparison goes, but at least it'd be somewhere within the realm of believability. Just a pet peeve of mine, sorry
They have the gritty texture of real-life objects because they are real-life objects