logo Sign In

Post #151715

Author
Laserman
Parent topic
.: The XØ Project - Laserdisc on Steroids :. (SEE FIRST POST FOR UPDATES) (* unfinished project *)
Link to post in topic
https://originaltrilogy.com/post/id/151715/action/topic#151715
Date created
31-Oct-2005, 7:04 PM
Moving starfields don't need a lot in the way of recovery as the stars tend to all be there, just a simple low pass is enough to bring them out. Watch the opening crawl on any bootleg, and then look when the camera pans down, all the stars seem to suddenly appear during the pan and then stop again when the camera stops panning. You can go a step further and do temporal recover, i.e. track the stars across a sequence of frames, and match them back. You could do this with a Shake script without too much trouble, it is a pretty easy tracking job.

As for shots with other things in them such as the Star Destroyer or planets, there are two ways around it.

1) Rotoscope the shot to mask out the objects you don't want in the process (i.e. mask out the destroyer and the planet)

2) Refine your code so that it only works on the stars, basically a discovery pass where you looks for objects less than xx pixels in size that are surrounded by 'black' and then only run your processing on said objects. This method means no tedious rotoscoping, but more testing to ensure you are only processing the part of the image you are interested in. One way to check is to flag all objects processed in bright red or similar, so you can see hwat your code is working on and tweak it til it is correct.