Fullmetaled said:
yotsuya said:
Fullmetaled said:
@adywan someone told me if you have the hdr or Dolby vision metadata from the original trilogy it can be added to your fanedit but the only thing I wasn’t sure on was would your new footage complicate that or not just wondering. because if it doesn’t I’m surprised you and nobody knew about this I didn’t know about until yesterday.
HDR is really just a different way of encoding the colors. Before OLED and Laser Projectors, there was a range to blacks. It basically expands that range. Someone skilled at the conversion could take any of his changes and render those shots in HDR. The only way to get true HDR is to shoot it in HDR. All old film was not designed for that and it will be an approximation. Some films can be scanned from the Original Negative and glean out some extra data when scanned as HDR. The Star Wars films are heavy on FX which really limits things. The scans we have were not scanned with HDR in mind, but with 3D in mind. So converting Adywan’s edit could be just as good as the Lucasfilm HDR version.
At least the way I understand it. You can discuss the color space and all the technical details, but at the root you have to have an original image that is suitable for HDR. Other have done HDR conversions of non-HDR sources.
So how can the lucasflim’s hdr grade be added to it then now I’m even more confused?
The Lucasfilm one could be emulated, but not added. It is a totally different color space and it would have to be converted back to HDR or edited in HDR. It is not a feature that you can just add. But like I said, there are some other projects that have applied an HDR conversion to a non-HDR source. I have no interest in HDR because I don’t think it add anything to older film sourced content. Nothing on film intended for a theater should have deep blacks. The original viewing is incapable of having deep blacks. The same with older TVs. Only the new laser and OLED can produce true blacks and HDR conversions of older sources are really an adaption to the new viewing abilities that allow for true blacks.
And I would point out that converting from and HDR source to SDR for editing and then back to HDR will likely produce some data loss, though SDR has a unique flaw that can preserve some of the darker tones even if you can’t see them when you view it. Because the darkest black an SDR TV can display is 16 where our computer monitors go down to 0.
RGB TV color space is 16-235 or 10,648,000 colors (Color TV’s from the dawn of the tech to the latest flat screen SDR)
RGB Computer Monitor color space is 0-255 or 16,777,216 colors
HDR 10 color space is 0-1024 or 1,073,741,824 colors (HDR Blue-rays and TV’s)
HDR 12 color space is 0-4096 or 68,719,476,736 colors (Dolby Vision)
And then you have RGB 16 available in many photo editing suites (but I’m not going to calculate that out)
The key takeaway of this is that no SDR source can reproduce all those colors accurately when converted. BUT, that one area where you can gain is in the colors that are buried in SDR from 0-15 and 236-255. And how HDR displays thing is totally different so you can take advantage of data that you can see on your computer that isn’t visible on an SDR display. Also when you manipulate the video (color correction or other changes) you create variations that can be better captured by the more advanced encoding to preserve more of the image data. So while you can’t actually increase the quality of the image, moving from SDR to HDR could preserve more of the source that is lost when you re-encode to SDR. Also, HDR allows for tighter compression so those huge color pallet numbers have more room for loss and still produce a higher quality image. So not only do you gain darker blacks and brighter whites, but you gain the ability for higher compression and and more steps of detail. It is still RGB, but instead of 220 colors per channel, you jump to 1024 colors per channel (Before compression). So outputting a project to HDR instead of SDR can’t improve the source material, but it will lead to less loss of image quality and have the ability to have more dark and light details revealed that may be muddied otherwise. One of the things that often leads to errors (crushed blacks) is the change from computer to TV SDR, and that doesn’t exist in HDR.
I have a lot of experience with this in graphics and photos. Increasing the colors doesn’t increase what you have, but it does preserve more of what you have. And in the case of HDR, there are distinct advantages to the improved display that can increase the perceived image quality.