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Post #1499748

Author
Sky_
Parent topic
Star Wars A New Hope: DSG Special Edition (V1 NEARING COMPLETION)
Link to post in topic
https://originaltrilogy.com/post/id/1499748/action/topic#1499748
Date created
15-Aug-2022, 8:32 AM

adywan said:

Dat_SW_Guy said:

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

Don’t use the SE version of that shot as a basis on how thin the speeder should be. They made a mistake when they did that shot for the SE and cut the bottom off the speeder. Sky_'s version has the correct speeder proportions.

Thankyou… When I was doing this Addy, I did Notice the Special Edition had Just Cut the Bottom off, I did start with that, So you are Correct here in everything about that…
anyway I sent you a Thankyou on FB for the link you sent me Last week so thanks for that

Dat_SW_Guy said:

I suggest you to just do a 2D reconstruction of the guy’s legs, it’s a bit easier puppetering it rather than doing a full CG model, although an alternative can be to project the leg texture to the CG model, which can be difficult. Also I suggest to match the speeder shadow to the surrounding elements, and some of them do periodically “light up” which you should match to retain consistency and shot believability.

Also I think you should base the SE shadow as reference, and if you can, also trim down the speeder a bit to make it thinner like it is shown here:

Im already doing a 2D reconstruction of the Legs. I also tried 2D reconstruction from the Special Editions to dit in this but it stands out like a sore thumb… That shadow is correct as it’s created in 3D space. I also used the angles of the shadow placement of each of the characters on the screen to reposition the shadow of the speeder as it changes position on screen… following the original or what the special edition did was kinda off

Below you can see the Shadow is in 3D space, and also Ive RotoScoped the Legs now
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