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Post #1487929

Author
Fullmetaled
Parent topic
The Prequel Trilogy Revised - concept trailers released (WIP)
Link to post in topic
https://originaltrilogy.com/post/id/1487929/action/topic#1487929
Date created
9-Jun-2022, 9:27 AM

EddieDean said:

Fullmetaled said:

TheAlaskanSandman said:

Fullmetaled said:

TheAlaskanSandman said:

Fullmetaled said:

TheAlaskanSandman said:

Sorry for the lack of post or anything. I am alive and well and I am still working to get this finished. That being said, there were definite set backs and things to still get over but things in life have returned to normal enough to get back to this.
I suffered a computer crash during the pandemic that I didn’t have the available funds to worry about at the time. I eventually got a workable computer but not a good computer, just something I could go online with. Not anything that could do any real work though. I eventually was able to buy the parts to start building a better computer that was more than fast enough to handle everything I was doing. I still need to get some extra storage space in the next week or two, but after that I should be able to get back to work. The biggest thing to see still is if my old hard drive is still accessible as a slave to retrieve my old work files so I don’t have to start from scratch again. If I do have to its not the worse thing in the world for me as at least the work flow should go much faster than before. Im pretty sure the hard drive should be ok though.
I apologize for the absence but needed to focus my time and energy elsewhere during the pandemic and couldn’t justify getting a suped up computer at the time. I hope everyone else is doing good and I appreciate those who have shown interest in my edits. Soon as I can get some new content posted I absolutely will.

Your fanedit sounds great but could you go one step beyond if possible do two major things with this update the cgi with modern cgi and if possible update the lightsabers to look the way they do in the sequel trilogy because I think the effect is perfected in the sequel films it’s too bad the original trilogy lightsabers can’t be updated in that way. 😦

Somethings I will be trying to update as much as possible. As far as the Lightsabers, I am updating somethings to look more similar while one thing for sure, I am not. I am trying to add as much light cast from the sabers as I can, but as the old scenes were not filmed with an actual light up saber prop, there is only so much you can do in post. As for what im not changing to match, is the core of the saber. I don’t like the way it looks in Mandalorian when they swing the saber. This is more accurate to how a lit object being swung would look, I just don’t like it. I like the intense white core from the Og and prequel films that leaves a white streak when swung.

The only reason I asked about updating the cgi is things unreal engine 5 etc. really blew my mind and also the fan film vader when Vader goes to Naboo outside the palace of naboo looked better than it did in both ep 1 and 2. so yeah that made me sad lucas didn’t make the prequels later than he did in someways.

Yea I’ve seen some great stuff between Blender and the Unreal Engine but I don’t want to oversell myself just yet with no time or experience with them at the moment. I certainly would like to and I picked up the other stuff rather quick but we’ll see 😃

I hope you will be able to know use one or both of them one day for the prequels because it would be such a huge improvement for them this is what I also wish could be done for the good original trilogy cgi scenes. like cloud city the good parts of mos esley being expanded the Death Star assault using the original cuts song for jabba’s palace but just updating sly snootles and the return of the Jedi victory celebration keep the trash monster blinking I think it wasn’t a bad addition and remove the rest. maybe keep the Ewoks blinking I don’t know how I feel about that change.

I wouldn’t ask another editor to pick it up because it’s such a huge undertaking, but you’re right that we’re nearing consumer-available photorealism - especially of environments - with Unreal 5. Some of the environments they use in The Volume for filming the live-action TV shows use Unreal 5. I’d always swing in this direction, but maybe in the next breather when the dust settles on the current movies and TV shows, we should collectively try to deep dive and upskill in some of the new technologies. Unreal and Blender are free until you start making money off them, which is an awesome model for us editors.

I think mando used unreal engine 5 so yeah the tech is incredible i mean look at the matrix awakens that was creepily close to real. I can only imagine Unreal engine 6 when that comes out one day in the far future. I wasn’t demanding he’d pick it up i was just hoping he would.