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Post #1486679

Author
Fullmetaled
Parent topic
The Prequel Radical Redux Ideas Thread
Link to post in topic
https://originaltrilogy.com/post/id/1486679/action/topic#1486679
Date created
31-May-2022, 4:57 PM

sade1212 said:

Fullmetaled said:

I thought that wouldn’t be that hard for some team to do to improve the films cgi

While it’s true that it’s more accessible than ever to render fairly realistic looking materials and 3D models, we don’t have access to any of the original CGI assets used in the movies, so first you’d need to recreate everything (every character, planet, vehicle, prop etc.) to a realistic level of detail. Notice that a lot of the CG fan-films on YouTube mostly stick to what’s able to be ripped from Battlefront 2 to avoid doing this. This is already a monumental undertaking, but even with all the assets you’d be far from done - every scene would require painstakingly arranging your new props to match the original ‘set’, lighting it, animating all the moving parts, matching the camera moves… We’re talking a time investment of years for a large team. And that’s without even mentioning how you’d need to either digitally recreate every live-action extra (think of all the Lucasfilm/ILM staff members hidden in the opera scene) or cast and costume your own replacements for them. And then even with the best execution in the world, it’d still inevitably not quite fit with the non-redone parts of the movie.

Oh that’s too bad because yes the original trilogy cgi aged horribly but the prequel trilogy aged even worse because it’s in most of the prequel films. 😦