Does anyone know which is better for creating cinemating objects and environments now, Blender or Unreal engine 5? And which is easier to learn from scratch?
I haven’t actually tried UE yet (might have to some time), but Blender 3.0’s been pretty easy to pick up and learn for me… with the only caveat that Cycles render times are a nightmare and a half. Then again, guess that render quality is kind of overkill considering the rest of the CG in the films