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Post #1462807

Author
canofhumdingers
Parent topic
LEC games: X-Wing, TIE Fighter...
Link to post in topic
https://originaltrilogy.com/post/id/1462807/action/topic#1462807
Date created
20-Dec-2021, 10:04 AM

I like the graphical upgrades, but they lost me when they said they removed the function of higher turn rates at lower throttle (I.e speed) settings. That was a major function of gameplay and made the combat way more “real”. I know these are fictional spacecraft, but their flight mechanics rely HEAVILY on established real-world aircraft (particular WW2 to Vietnam era aircraft since that’s the reference that was available when the OT was made). And those real world aircraft have this thing called “cornering speed”. It’s the speed at which a fighter can make its tightest turn at the highest g-load it’s designed to sustain. Any speed above or below that speed results in a wider turn. ALSO, higher speed turns result in higher aerodynamic forces and less maneuverability (often a LOT less). And that’s just the tip of the iceberg.

Point being an aircraft’s speed has a direct and significant impact on its maneuverability and turning radius. The game’s throttle-setting-to-turning-rate function was a decent compromise between adding a meaningful real world physics element while also maintaining a more simplified and accessible flight model to the game play. Removing it seems unnecessary and, IMO, is an oversimplification that will remove an extra layer of immersion into the simulated galaxy.