Mustafar sequence, proposed as final:
https://drive.google.com/file/d/1UJwqxMyGw1DnzUXtjjo0Lc0wuyDdMvZD/view?usp=sharing
It’s got skenera’s LUT applied as well, so it’d be about how the final, cc’d fan edit will be.
I’ve deliberately stayed away from this discussion so that I could come into the final shot with fresh eyes. I think this is serviceable for sure, and certainly a marked improvement over the original, but coming into it fresh, I felt a little disconnect between the Vader’s castle shot and the following forest flyover. Vader’s castle shot does end by showing some forest behind, but it’s very blink-and-you’ll-miss-it. And then the forest flyover does look appropriate, but doesn’t feel very ‘lava-y’.
I guess what I’m trying to say is, with these establishing shots, we’re trying to take the viewer on this journey:
Red Planet > Vader’s Castle (oh it’s Mustafar!) > Volcanic terrain > Ruined forest > Kylo in the forest (oh Kylo’s doing something to do with Vader!)
But the transition from volcanic to forest could do with just a little more to keep that mental transition smooth.
I’d suggest, if possible, one (or both) of the following:
- A little more time from the biomes shot lingering on the forest.
- In the forest shot, a hint of lava - not necessarily in the middle of frame, but a nice shock of orange somewhere onscreen.