That’s just the way the deepfakes work, if the face is obscured or at an odd angle then it won’t be detected. The system won’t have enough data to construct a deepfake to put on top of it. In the clips I put together I used fade-ins to hide the shift into the deepfake.
Ah gotcha, after I sent that I assumed that was the case. So what I did with those scenes, is used bits of your scenes which you masked the crud out of it and crossfaded that during head movements/Tarket from unfocused camera spots to hide it. It actually worked pretty decently to incorporate it all.