logo Sign In

Post #1407853

Author
Neerb
Parent topic
The Rise of Skywalker: Ascendant (Released)
Link to post in topic
https://originaltrilogy.com/post/id/1407853/action/topic#1407853
Date created
4-Feb-2021, 2:37 AM

Quick 2am low quality tweak on Ajan Kloss: https://vimeo.com/508304128

Some thoughts on why the original transition might not look right for some people (and why maybe these ideas could help):

  • The original is very brightly colored with sunshine, which is a giveaway for CGI in general but especially in the generally blue-green TROS. Here I’ve dulled it a bit, specifically with some blue to easier transition into the next inner-cave shot. Might clash a little with the previous shot, but maybe it could indicate some time has passed on Rey’s hike back.
  • Some people mentioned it should cut instead of wipe. While that does help keep the BB-8 scene from being cut awkwardly short, I think it also helps in that you don’t see the video game plants and movie plants on two halves of the screen at the same time. You barely see the video game plants at all now, as I think they were one of the faker-looking parts.
  • The original I think maybe lingered too long on the video game shot, giving your eyes too much time to process it. Now it starts just a bit later and ends a bit sooner. Ending sooner is especially important because I noticed that, in the original, you can see the very top of the ship still rendering extra bits into the game at the very end of the clip, so now you won’t see that.

Framerate on the video game part is still iffy though, especially in my even-lower-quality render. A real fix would need the best quality of whatever the source was, which I’m not sure of.